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path: root/src/SMAPI/Framework/Content/ContentCache.cs
AgeCommit message (Collapse)Author
2021-11-28update for asset name format changeJesse Plamondon-Willard
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-04-02fix asset key normalization for 64-bit hack (#767)Jesse Plamondon-Willard
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-01-25 add internal method for Content PatcherJesse Plamondon-Willard
2019-12-14refactor cache invalidation & propagation to allow for future optimizationsJesse Plamondon-Willard
2019-12-12fix assets not being disposed when a content manager is disposedJesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-05-25move PathUtilities into toolkit (#532)Jesse Plamondon-Willard
2018-05-01add public platform constant for modsJesse Plamondon-Willard
2018-05-01unify SMAPI.AssemblyRewriters and SMAPI.Common projectsJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-02-19encapsulate path utilities for reuse, add unit testsJesse Plamondon-Willard
2017-12-10adjust reflection API to correctly reflect what it does (#410)Jesse Plamondon-Willard
2017-10-23improve content manager thread safety, create content cache wrapper (#373)Jesse Plamondon-Willard