Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard | |
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. | |||
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard | |
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard | |
This fixes mods needing to load Map assets manually before the game could load them via internal key. | |||
2019-09-14 | batch reload assets in some cases | Jesse Plamondon-Willard | |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard | |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard | |
2019-02-07 | fix assets not disposed correctly in some cases | Jesse Plamondon-Willard | |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-12-09 | fix error when a mod makes invalid changes to an NPC schedule | Jesse Plamondon-Willard | |
2018-11-25 | add support for propagating map asset changes | Jesse Plamondon-Willard | |
2018-08-11 | add support for loading unpacked .json files through content API (#576) | Jesse Plamondon-Willard | |
2018-07-01 | fix incorrect trace message | Jesse Plamondon-Willard | |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard | |
2018-06-01 | fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ↵ | Jesse Plamondon-Willard | |
loop | |||
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard | |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |
2018-05-10 | fix various issues with content core rewrite (#488) | Jesse Plamondon-Willard | |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard | |
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers. |