Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-01 | fix incorrect trace message | Jesse Plamondon-Willard | |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard | |
2018-06-01 | fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ↵ | Jesse Plamondon-Willard | |
loop | |||
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard | |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |
2018-05-10 | fix various issues with content core rewrite (#488) | Jesse Plamondon-Willard | |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard | |
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers. |