Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard | |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard | |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard | |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard | |
The game's content pipeline automatically loads localized variants if present. For example, it will try to load "Maps/cave.fr-FR", then "Maps/cave_international", then "Maps/cave". The old content API obfuscates this logic and treats them as interchangeable, which causes edge cases like bundle corruption (#812). This commit rewrites the loading logic to match the game logic when using the new content events, while maintaining the legacy behavior for the old IAssetLoader/IAssetEditor interfaces that'll be removed in SMAPI 4.0.0. | |||
2022-03-05 | add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766) | Jesse Plamondon-Willard | |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard | |
2022-02-19 | add Constants.GamePath & deprecate Constants.ExecutionPath | Jesse Plamondon-Willard | |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard | |
2021-11-28 | update for custom languages | Jesse Plamondon-Willard | |
2021-03-14 | fix some assets not reapplied correctly when playing in non-English and ↵ | Jesse Plamondon-Willard | |
returning to title | |||
2021-02-21 | use inheritdoc, minor cleanup | Jesse Plamondon-Willard | |
2021-02-21 | reduce performance impact of new cache fix | Jesse Plamondon-Willard | |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard | |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated ↵ | Jesse Plamondon-Willard | |
asset This mainly affects community center bundles in Stardew Valley 1.5, | |||
2020-08-23 | minor cleanup | Jesse Plamondon-Willard | |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard | |
2019-12-31 | fix XNA keeping loaded assets alive forever (#685) | Jesse Plamondon-Willard | |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard | |
2019-12-14 | don't keep a reference to uncached assets | Jesse Plamondon-Willard | |
2019-12-12 | fix assets not being disposed when a content manager is disposed | Jesse Plamondon-Willard | |
2019-09-14 | track texture asset keys, fix NPC portrait propagation | Jesse Plamondon-Willard | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard | |
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. | |||
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard | |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard | |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard | |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-11-28 | fix some map tilesheets not editable if not playing in English | Jesse Plamondon-Willard | |
2018-11-25 | add support for propagating map asset changes | Jesse Plamondon-Willard | |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |