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SMAPI
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Framework
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ContentManagers
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GameContentManager.cs
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Author
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-01-30
rework asset editor/loader tracking so they're affected by load order
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-14
don't keep a reference to uncached assets
Jesse Plamondon-Willard
2019-09-14
fix asset changes not affecting cached asset loads in a specific case
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
fix error when loading a mod asset through a translated content manager (#647)
Jesse Plamondon-Willard
2019-09-14
disable mod-level asset caching (#644)
Jesse Plamondon-Willard
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
2019-09-14
ignore root content managers when handling managed asset keys (#644)
Jesse Plamondon-Willard
2019-09-14
fix cache misses for non-English players
Jesse Plamondon-Willard
2019-09-14
fix cache miss when not playing in English (#634)
Jesse Plamondon-Willard
2019-09-14
fix translatable assets not updated when switching language (#586)
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-14
clarify trace message
Jesse Plamondon-Willard
2018-11-28
fix some map tilesheets not editable if not playing in English
Jesse Plamondon-Willard
2018-05-30
fix game content managers not cloning assets from IAssetLoader
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard