Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard | |
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. | |||
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard | |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard | |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard | |
2018-11-25 | add support for propagating map asset changes | Jesse Plamondon-Willard | |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |