Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-14 | fix error when loading a mod asset through a translated content manager (#647) | Jesse Plamondon-Willard | |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard | |
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. | |||
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard | |
2019-09-14 | no longer forward managed asset keys loaded through a mod content manager (#644) | Jesse Plamondon-Willard | |
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets. | |||
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard | |
This fixes mods needing to load Map assets manually before the game could load them via internal key. | |||
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard | |
2019-09-13 | fix 'unknown file extension' error not listing .json as a valid extension | Jesse Plamondon-Willard | |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-09-03 | fix transparency issues on Linux/Mac due to MonoGame bug (#279) | Jesse Plamondon-Willard | |
2018-09-03 | rewrite PNG premultiplication so mods can load PNGs during a draw cycle | Jesse Plamondon-Willard | |
2018-08-11 | add support for loading unpacked .json files through content API (#576) | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |