index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
SMAPI
/
Framework
/
ContentManagers
Age
Commit message (
Collapse
)
Author
2019-09-14
move most mod asset loading logic into content managers (#644)
Jesse Plamondon-Willard
This fixes mods needing to load Map assets manually before the game could load them via internal key.
2019-09-14
fix cache misses for non-English players
Jesse Plamondon-Willard
2019-09-14
fix cache miss when not playing in English (#634)
Jesse Plamondon-Willard
2019-09-14
fix translatable assets not updated when switching language (#586)
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2019-09-13
fix 'unknown file extension' error not listing .json as a valid extension
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-14
clarify trace message
Jesse Plamondon-Willard
2018-11-28
fix some map tilesheets not editable if not playing in English
Jesse Plamondon-Willard
2018-11-25
add support for propagating map asset changes
Jesse Plamondon-Willard
2018-09-03
fix transparency issues on Linux/Mac due to MonoGame bug (#279)
Jesse Plamondon-Willard
2018-09-03
rewrite PNG premultiplication so mods can load PNGs during a draw cycle
Jesse Plamondon-Willard
2018-08-11
add support for loading unpacked .json files through content API (#576)
Jesse Plamondon-Willard
2018-05-30
fix game content managers not cloning assets from IAssetLoader
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
[prev]