Age | Commit message (Expand) | Author |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard |
2019-09-13 | fix 'unknown file extension' error not listing .json as a valid extension | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-12-14 | clarify trace message | Jesse Plamondon-Willard |
2018-11-28 | fix some map tilesheets not editable if not playing in English | Jesse Plamondon-Willard |
2018-11-25 | add support for propagating map asset changes | Jesse Plamondon-Willard |
2018-09-03 | fix transparency issues on Linux/Mac due to MonoGame bug (#279) | Jesse Plamondon-Willard |
2018-09-03 | rewrite PNG premultiplication so mods can load PNGs during a draw cycle | Jesse Plamondon-Willard |
2018-08-11 | add support for loading unpacked .json files through content API (#576) | Jesse Plamondon-Willard |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard |