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Author
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-20
fix SDV 1.5 compatibility with content packs that still load XNB maps
Jesse Plamondon-Willard
2021-01-20
correct links
Jesse Plamondon-Willard
2021-01-06
simplify tilesheet order warning
Jesse Plamondon-Willard
2021-01-06
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps...
Jesse Plamondon-Willard
2021-01-02
detect and block map replacements that would crash the game due to tilesheet ...
Jesse Plamondon-Willard
2020-12-26
fix SMAPI using a cached translation when the game asks for an untranslated a...
Jesse Plamondon-Willard
2020-12-20
update for localized asset changes
Jesse Plamondon-Willard
2020-12-20
update for map tilesheet changes
Jesse Plamondon-Willard
2020-08-29
format code
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-06-07
improve premultiplication performance
Jesse Plamondon-Willard
2020-03-14
fix semi-transparency issues on Linux/Mac
Jesse Plamondon-Willard
2020-02-22
fix errors loading spouse room content packs in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-20
don't premultiply fully opaque pixels
Jesse Plamondon-Willard
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2020-02-01
add support for *.tmx map files
Jesse Plamondon-Willard
2020-01-30
rework asset editor/loader tracking so they're affected by load order
Jesse Plamondon-Willard
2019-12-31
fix XNA keeping loaded assets alive forever (#685)
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-14
fix private assets from content packs not having tracking info
Jesse Plamondon-Willard
2019-12-14
don't keep a reference to uncached assets
Jesse Plamondon-Willard
2019-12-12
fix assets not being disposed when a content manager is disposed
Jesse Plamondon-Willard
2019-11-18
optimise map tilesheet fixing slightly
Jesse Plamondon-Willard
2019-09-14
track texture asset keys, fix NPC portrait propagation
Jesse Plamondon-Willard
2019-09-14
fix asset changes not affecting cached asset loads in a specific case
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
normalise map tilesheets before custom-tilesheet changes to avoid errors
Jesse Plamondon-Willard
2019-09-14
apply tilesheet fixes to XNB map files too
Jesse Plamondon-Willard
2019-09-14
normalise custom map's tilesheet paths for the OS
Jesse Plamondon-Willard
2019-09-14
fix error when loading a mod asset through a translated content manager (#647)
Jesse Plamondon-Willard
2019-09-14
disable mod-level asset caching (#644)
Jesse Plamondon-Willard
2019-09-14
ignore root content managers when handling managed asset keys (#644)
Jesse Plamondon-Willard
2019-09-14
no longer forward managed asset keys loaded through a mod content manager (#644)
Jesse Plamondon-Willard
2019-09-14
move most mod asset loading logic into content managers (#644)
Jesse Plamondon-Willard
2019-09-14
fix cache misses for non-English players
Jesse Plamondon-Willard
2019-09-14
fix cache miss when not playing in English (#634)
Jesse Plamondon-Willard
2019-09-14
fix translatable assets not updated when switching language (#586)
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2019-09-13
fix 'unknown file extension' error not listing .json as a valid extension
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-14
clarify trace message
Jesse Plamondon-Willard
2018-11-28
fix some map tilesheets not editable if not playing in English
Jesse Plamondon-Willard
2018-11-25
add support for propagating map asset changes
Jesse Plamondon-Willard
2018-09-03
fix transparency issues on Linux/Mac due to MonoGame bug (#279)
Jesse Plamondon-Willard
2018-09-03
rewrite PNG premultiplication so mods can load PNGs during a draw cycle
Jesse Plamondon-Willard
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