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path: root/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
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2022-04-13enable nullable annotations in the rest of SMAPI core (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-03-22reduce duplicated doc blocksJesse Plamondon-Willard
2022-02-11fix thumbstick input overridesJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2020-09-04extend game's input logic instead of replacing itJesse Plamondon-Willard
2020-05-16use newer C# featuresJesse Plamondon-Willard
2020-03-08encapsulate logic for each input typeJesse Plamondon-Willard
2020-03-08rework input handling to allow sending custom input to the game/modsJesse Plamondon-Willard
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions.
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-04-29fix build error on Linux/MacJesse Plamondon-Willard
2018-04-22rewrite input suppression (#453)Jesse Plamondon-Willard
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.