Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-14 | fix ICursorPosition.AbsolutePixels not adjusted for zoom | Jesse Plamondon-Willard | |
2019-09-14 | fix incorrect input check, update release notes | Jesse Plamondon-Willard | |
2019-02-07 | fix cursor position not updated in edge case | Jesse Plamondon-Willard | |
2018-06-19 | add absolute pixels to ICursorPosition, fix tile not updated if ↵ | Jesse Plamondon-Willard | |
screen-relative pos didn't change (#546) | |||
2018-06-02 | add input API | Jesse Plamondon-Willard | |
2018-05-24 | fix input suppression not working on the title menu (#527) | Jesse Plamondon-Willard | |
2018-05-05 | fix input suppression not working in some cases | Jesse Plamondon-Willard | |
2018-04-28 | fix released-button detection (#453) | Jesse Plamondon-Willard | |
2018-04-25 | rewrite input suppression again (#453) | Jesse Plamondon-Willard | |
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet. |