Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-15 | tweak recent changes, update release notes | Jesse Plamondon-Willard | |
2021-01-15 | (feat) Disable Mod rewrites if requested | David Camp | |
2021-01-02 | update error text linking to renamed wiki section | Jesse Plamondon-Willard | |
2020-12-30 | fix repeated mods in 'skipped mods' section of console | Jesse Plamondon-Willard | |
2020-12-20 | update for debug log changes | Jesse Plamondon-Willard | |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-10-18 | use update URL from server instead of hardcoding it | Jesse Plamondon-Willard | |
2020-09-04 | simplify error shown for duplicate mods | Jesse Plamondon-Willard | |
2020-08-24 | simplify console interception flow | Jesse Plamondon-Willard | |
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases. | |||
2020-08-23 | move some console/logging logic out of SCore into a new LogManager | Jesse Plamondon-Willard | |