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path: root/src/SMAPI/Framework/Logging
AgeCommit message (Collapse)Author
2021-02-28fix mods with suppressed warnings counted for showing the log sectionJesse Plamondon-Willard
2021-02-03enable aggressive memory optimizations by default (#757)Jesse Plamondon-Willard
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-01-31add experimental 'aggressive memory optimization' flag (#757)Jesse Plamondon-Willard
2021-01-15tweak recent changes, update release notesJesse Plamondon-Willard
2021-01-15(feat) Disable Mod rewrites if requestedDavid Camp
2021-01-02update error text linking to renamed wiki sectionJesse Plamondon-Willard
2020-12-30fix repeated mods in 'skipped mods' section of consoleJesse Plamondon-Willard
2020-12-20update for debug log changesJesse Plamondon-Willard
2020-12-20update for split-screen modeJesse Plamondon-Willard
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-10-18use update URL from server instead of hardcoding itJesse Plamondon-Willard
2020-09-04simplify error shown for duplicate modsJesse Plamondon-Willard
2020-08-24simplify console interception flowJesse Plamondon-Willard
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.
2020-08-23move some console/logging logic out of SCore into a new LogManagerJesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-05-10generalise console color logic for reuse (#495)Jesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard