Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-07 | fix error with custom map tilesheets in some cases | Jesse Plamondon-Willard | |
Specifically, when a custom map has a seasonal tilesheet which only exists the Content/Maps folder and already matches the current season. | |||
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-08-06 | fix spring tilesheets always used for custom festival maps (#577) | Jesse Plamondon-Willard | |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard | |
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers. | |||
2018-03-11 | reorganise and update core content logic for Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard | |
2018-02-19 | encapsulate path utilities for reuse, add unit tests | Jesse Plamondon-Willard | |
2017-12-02 | add NormaliseAssetName content helper method (#404) | Jesse Plamondon-Willard | |
2017-11-02 | fix custom asset loads failing on Linux/Mac (#383) | Jesse Plamondon-Willard | |
2017-10-30 | explicitly disallow absolute paths as asset keys in content API (#381) | Jesse Plamondon-Willard | |
2017-10-30 | let mods invalidate assets matching a predicate (#363) | Jesse Plamondon-Willard | |
2017-10-27 | minor cleanup (#373) | Jesse Plamondon-Willard | |
2017-10-25 | centralise most content-loading logic to fix map tilesheet edge case (#373) | Jesse Plamondon-Willard | |
2017-10-12 | refuse to load custom map tilesheets with absolute or directory-climbing ↵ | Jesse Plamondon-Willard | |
paths (#368) | |||
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |