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ModHelpers
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ContentHelper.cs
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2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-08-06
fix spring tilesheets always used for custom festival maps (#577)
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
2018-05-09
rewrite content logic to decentralise cache (#488)
Jesse Plamondon-Willard
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers.
2018-03-11
reorganise and update core content logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-02-19
encapsulate path utilities for reuse, add unit tests
Jesse Plamondon-Willard
2017-12-02
add NormaliseAssetName content helper method (#404)
Jesse Plamondon-Willard
2017-11-02
fix custom asset loads failing on Linux/Mac (#383)
Jesse Plamondon-Willard
2017-10-30
explicitly disallow absolute paths as asset keys in content API (#381)
Jesse Plamondon-Willard
2017-10-30
let mods invalidate assets matching a predicate (#363)
Jesse Plamondon-Willard
2017-10-27
minor cleanup (#373)
Jesse Plamondon-Willard
2017-10-25
centralise most content-loading logic to fix map tilesheet edge case (#373)
Jesse Plamondon-Willard
2017-10-12
refuse to load custom map tilesheets with absolute or directory-climbing ↵
Jesse Plamondon-Willard
paths (#368)
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard