Age | Commit message (Collapse) | Author |
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This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
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This fixes mods needing to load Map assets manually before the game could load them via internal key.
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exists under Content/Maps
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Specifically, when a custom map has a seasonal tilesheet which only exists the Content/Maps folder and already matches the current season.
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SMAPI mod
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This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers.
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