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path: root/src/SMAPI/Framework/ModLoading
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2018-08-19add display name field to ModFolder (#583)Jesse Plamondon-Willard
2018-08-19add recursive mod search (#583)Jesse Plamondon-Willard
2018-08-19move most SMAPI files into subfolder (#582)Jesse Plamondon-Willard
2018-08-18refactor some methods for reuse (#468)Jesse Plamondon-Willard
2018-08-04fixed false compat error when constructing multidimensional arraysJesse Plamondon-Willard
2018-07-09detect broken constructor referencesJesse Plamondon-Willard
2018-07-08rewrite TypeReference comparison to handle more edge cases, exit earlier if ↵Jesse Plamondon-Willard
possible, and encapsulate a bit more
2018-07-08encapsulate type reference comparisonJesse Plamondon-Willard
2018-07-08encapsulate GetComparableTypeIDJesse Plamondon-Willard
2018-07-08fix new logic not applied to method return typesJesse Plamondon-Willard
2018-07-08Fix missing assignment.E. Behar
2018-07-07Remove another extraneous debug output. =_=E. Behar
2018-07-07Remove extraneous debug outputE. Behar
2018-07-07Revert ShouldValidateEvan Behar
2018-07-07Expand validation to respect CIL placeholdersEvan Behar
2018-07-06Fix type==null caseE. Behar
2018-07-06Linux-compatible scope resolution in validatorEvan Behar
2018-07-02fix 'missing assembly' errors raised for some .NET Framework types (#356)Jesse Plamondon-Willard
2018-07-01add game path to assembly definition resolution search paths for rare edge ↵Jesse Plamondon-Willard
cases where it's not added automatically
2018-07-01fix assembly definition resolver not disposing loaded definitionsJesse Plamondon-Willard
2018-06-30move basic mod scanning into the toolkit (#532)Jesse Plamondon-Willard
2018-06-30detect broken assembly references not covered by a dependency, and flag as ↵Jesse Plamondon-Willard
incompatible (#356)
2018-06-30fix types getting rewritten unnecessarily if the source & target types have ↵Jesse Plamondon-Willard
the same full name (#556)
2018-06-27encapsulate mod DB a bit better for use outside SMAPI (#532)Jesse Plamondon-Willard
2018-06-27move mod DB parsing into toolkit (#532)Jesse Plamondon-Willard
2018-06-26fix update checks failing when some mods don't have a mod IDJesse Plamondon-Willard
2018-06-25dispose assembly data once mods are loadedJesse Plamondon-Willard
2018-06-24only rewrite type references if necessary (#532)Jesse Plamondon-Willard
2018-06-24move type match lambda up into TypeFinder (#532)Jesse Plamondon-Willard
2018-06-24merge IManifest interfaces into new project (#532)Jesse Plamondon-Willard
2018-06-24merge ISemanticVersion interfaces into new project (#532)Jesse Plamondon-Willard
2018-06-24update to Mono.Cecil 0.10Jesse Plamondon-Willard
2018-06-19rewrite update checks (#551)Jesse Plamondon-Willard
2018-06-10refactor IModMetadata update infoDan Volchek
2018-06-10seperate IModMetadata methods, call them correctly when updatingDan Volchek
2018-06-10add version info to ModMetadata, change update checking to consider preview ↵Dan Volchek
versions
2018-06-09fix incorrect error when a mod has no manifestJesse Plamondon-Willard
2018-06-05move manifest parsing into toolkit (#532)Jesse Plamondon-Willard
2018-05-25move PathUtilities into toolkit (#532)Jesse Plamondon-Willard
2018-05-13tweak not-compatible messagesJesse Plamondon-Willard
2018-05-12group mod warnings in consoleJesse Plamondon-Willard
2018-05-05enforce mod ID convention (only alphanumeric, hyphen, dot, and underscore)Jesse Plamondon-Willard
2018-05-01unify SMAPI.AssemblyRewriters and SMAPI.Common projectsJesse Plamondon-Willard
2018-04-23show update-key warnings before checking mod status, enable in non-dev modeJesse Plamondon-Willard
2018-04-19detect broken references to methods which changed generic return type (#453)Jesse Plamondon-Willard
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-18detect broken references to fields which changed generic type (#453)Jesse Plamondon-Willard
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-17add warning in developer mode for mods with no update keysJesse Plamondon-Willard
2018-04-15tweak trace logs for readability when loading modsJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-03-30fix mods not being loaded if an optional dependency is installed but skippedJesse Plamondon-Willard