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path: root/src/SMAPI/Framework/Models/SConfig.cs
AgeCommit message (Collapse)Author
2021-05-19fix 'loaded with custom settings' message shown with default settingsJesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-02-03enable aggressive memory optimizations by default (#757)Jesse Plamondon-Willard
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-01-31add experimental 'aggressive memory optimization' flag (#757)Jesse Plamondon-Willard
2021-01-15tweak recent changes, update release notesJesse Plamondon-Willard
2021-01-15(feat) Disable Mod rewrites if requestedDavid Camp
2020-08-13remove experimental RewriteInParallel optionJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-06-20make parallel rewriting optionalJesse Plamondon-Willard
2020-01-04remove DumpMetadata optionJesse Plamondon-Willard
2019-12-02migrate from AWS to AzureJesse Plamondon-Willard
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks.
2019-09-23make console colors configurableJesse Plamondon-Willard
2019-09-16log custom SMAPI settings to simplify troubleshootingJesse Plamondon-Willard
2019-09-14add separate LogNetworkTraffic optionJesse Plamondon-Willard
2018-08-31enable paranoid warnings automatically in debug mode (#590)Jesse Plamondon-Willard
2018-08-31add paranoid warnings mode (#590)Jesse Plamondon-Willard
2018-06-09add metadata dump option for troubleshootingJesse Plamondon-Willard
2018-05-24add option to locally suppress update checks for a specific modJesse Plamondon-Willard
2018-05-10generalise console color logic for reuse (#495)Jesse Plamondon-Willard
2018-05-03add semanticVersion.IsPrerelease()Jesse Plamondon-Willard
2018-04-25simplify beta channel logic (#457)Jesse Plamondon-Willard
2018-04-13fix console color scheme for PowerShell, and make it configurableJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-02-16encapsulate mod DB, add display name, and use in dependency checks (#439)Jesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard