Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-31 | enable paranoid warnings automatically in debug mode (#590) | Jesse Plamondon-Willard | |
2018-08-31 | add paranoid warnings mode (#590) | Jesse Plamondon-Willard | |
2018-06-09 | add metadata dump option for troubleshooting | Jesse Plamondon-Willard | |
2018-05-24 | add option to locally suppress update checks for a specific mod | Jesse Plamondon-Willard | |
2018-05-10 | generalise console color logic for reuse (#495) | Jesse Plamondon-Willard | |
2018-05-03 | add semanticVersion.IsPrerelease() | Jesse Plamondon-Willard | |
2018-04-25 | simplify beta channel logic (#457) | Jesse Plamondon-Willard | |
2018-04-13 | fix console color scheme for PowerShell, and make it configurable | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-02-16 | encapsulate mod DB, add display name, and use in dependency checks (#439) | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |