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SCore.cs
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Author
2022-02-19
change proxy prepare behavior
Shockah
2022-02-16
move proxying to a separate NuGet library
Shockah
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-11-28
use new mod hooks to synchronize tasks
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-09-27
fix SMAPI's display device not hooked correctly in split-screen mode
Jesse Plamondon-Willard
2021-09-18
add more visible log output for players during early startup
Jesse Plamondon-Willard
2021-09-08
fix error when loading corrupted translation files
Jesse Plamondon-Willard
2021-09-03
remove asset propagation for Data/Bundles
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-09-01
fix translations not initialized for temporary content packs
Jesse Plamondon-Willard
2021-09-01
tweak new code
Jesse Plamondon-Willard
2021-08-26
only check 64-bit compatibility if an assembly fails to load
Jesse Plamondon-Willard
2021-08-25
add 64-bit compatibility check before loading mods
Jesse Plamondon-Willard
2021-08-04
undo Constants.Save* changes in 3.12.1
Jesse Plamondon-Willard
2021-08-03
increase software conflict message to warning level to simplify troubleshooting
Jesse Plamondon-Willard
2021-08-02
use more reliable method to get save folder name
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-30
rename patch classes for consistency
Jesse Plamondon-Willard
2021-07-30
split patch classes which target multiple types
Jesse Plamondon-Willard
2021-07-29
reduce ErrorHandler's direct references to internal SMAPI code
Jesse Plamondon-Willard
2021-07-14
add workaround for Harmony 2.x breaking XNA content pipeline for some assets ...
Jesse Plamondon-Willard
2021-06-26
improve error if SMAPI fails to dispose on exit
Jesse Plamondon-Willard
2021-06-24
log trace message if conflicting software is detected
Jesse Plamondon-Willard
2021-05-26
Add `World.FurnitureListChanged` event
DiscipleOfEris
2021-05-09
normalize manifest array fields
Jesse Plamondon-Willard
2021-04-23
add [64-bit] tag to window titles (#767)
Jesse Plamondon-Willard
2021-04-22
add update alerts for Stardew64Installer (#767)
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-02-28
fix edge case for non-English farmhands where content coordinator handled ret...
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-20
rewrite C# 9 code not supported in Linux build tools yet
Jesse Plamondon-Willard
2021-01-19
add Input.ButtonsChanged event (#744)
Jesse Plamondon-Willard
2021-01-19
add multi-key binding API (#744)
Jesse Plamondon-Willard
2021-01-17
subclass chatbox to log game errors
Jesse Plamondon-Willard
2021-01-15
(feat) Disable Mod rewrites if requested
David Camp
2021-01-15
move error-handling Harmony patches into a new Error Handler bundled mod
Jesse Plamondon-Willard
2021-01-10
fix title screen music not stopping after save is loaded
Jesse Plamondon-Willard
2021-01-06
add a way to send console commands to a specific screen
Jesse Plamondon-Willard
2021-01-06
remove experimental performance counters
Jesse Plamondon-Willard
2021-01-01
fix network messages not using same JSON serializer settings (#745)
Jesse Plamondon-Willard
2020-12-29
show details in TRACE logs when a mod is blocked by compatibility list
Jesse Plamondon-Willard
2020-12-26
rewrite migration to avoid repeating game checks
Jesse Plamondon-Willard
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