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SCore.cs
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Author
2021-08-04
undo Constants.Save* changes in 3.12.1
Jesse Plamondon-Willard
2021-08-03
increase software conflict message to warning level to simplify troubleshooting
Jesse Plamondon-Willard
2021-08-02
use more reliable method to get save folder name
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-30
rename patch classes for consistency
Jesse Plamondon-Willard
2021-07-30
split patch classes which target multiple types
Jesse Plamondon-Willard
2021-07-29
reduce ErrorHandler's direct references to internal SMAPI code
Jesse Plamondon-Willard
2021-07-14
add workaround for Harmony 2.x breaking XNA content pipeline for some assets ...
Jesse Plamondon-Willard
2021-06-26
improve error if SMAPI fails to dispose on exit
Jesse Plamondon-Willard
2021-06-24
log trace message if conflicting software is detected
Jesse Plamondon-Willard
2021-05-26
Add `World.FurnitureListChanged` event
DiscipleOfEris
2021-05-09
normalize manifest array fields
Jesse Plamondon-Willard
2021-04-23
add [64-bit] tag to window titles (#767)
Jesse Plamondon-Willard
2021-04-22
add update alerts for Stardew64Installer (#767)
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-02-28
fix edge case for non-English farmhands where content coordinator handled ret...
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-20
rewrite C# 9 code not supported in Linux build tools yet
Jesse Plamondon-Willard
2021-01-19
add Input.ButtonsChanged event (#744)
Jesse Plamondon-Willard
2021-01-19
add multi-key binding API (#744)
Jesse Plamondon-Willard
2021-01-17
subclass chatbox to log game errors
Jesse Plamondon-Willard
2021-01-15
(feat) Disable Mod rewrites if requested
David Camp
2021-01-15
move error-handling Harmony patches into a new Error Handler bundled mod
Jesse Plamondon-Willard
2021-01-10
fix title screen music not stopping after save is loaded
Jesse Plamondon-Willard
2021-01-06
add a way to send console commands to a specific screen
Jesse Plamondon-Willard
2021-01-06
remove experimental performance counters
Jesse Plamondon-Willard
2021-01-01
fix network messages not using same JSON serializer settings (#745)
Jesse Plamondon-Willard
2020-12-29
show details in TRACE logs when a mod is blocked by compatibility list
Jesse Plamondon-Willard
2020-12-26
rewrite migration to avoid repeating game checks
Jesse Plamondon-Willard
2020-12-26
detect & fix broken community center bundles
Jesse Plamondon-Willard
2020-12-20
update for split-screen mode
Jesse Plamondon-Willard
2020-10-18
use update URL from server instead of hardcoding it
Jesse Plamondon-Willard
2020-09-22
fix reference to nonexistent field
Jesse Plamondon-Willard
2020-09-22
update release notes, format code
Jesse Plamondon-Willard
2020-09-22
Performance tuning
Marcos Miller Dantas
2020-09-16
fix conflict with PyTK's map display device
Jesse Plamondon-Willard
2020-09-16
fix typo in error messages
Jesse Plamondon-Willard
2020-09-08
fix input handling issues in SMAPI 3.7
Jesse Plamondon-Willard
2020-09-04
simplify error shown for duplicate mods
Jesse Plamondon-Willard
2020-09-04
extend game's input logic instead of replacing it
Jesse Plamondon-Willard
2020-08-31
switch SGame back to callbacks
Jesse Plamondon-Willard
2020-08-29
tweaks to reduce differences in Android port
Jesse Plamondon-Willard
2020-08-29
fix build error on Linux/Mac
Jesse Plamondon-Willard
2020-08-28
fix map tile rotation broken when you return to title
Jesse Plamondon-Willard
2020-08-25
tweak locale init so it doesn't depend on the game's internal load order
Jesse Plamondon-Willard
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