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SMAPI
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SCore.cs
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Author
2019-09-14
show versions in duplicate-mod errors, make folder paths in trace logs clearer
Jesse Plamondon-Willard
2019-09-14
add separate LogNetworkTraffic option
Jesse Plamondon-Willard
2019-09-14
drop monitor.ExitGameImmediately method
Jesse Plamondon-Willard
2019-09-14
fix translatable assets not updated when switching language (#586)
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2019-09-14
add content pack translations
Jesse Plamondon-Willard
2019-09-14
remove deprecated APIs (#606)
Jesse Plamondon-Willard
2019-09-13
make Harmony patch names more consistent
Jesse Plamondon-Willard
2019-09-13
fix unspecified log levels
Jesse Plamondon-Willard
2019-09-13
fix formatting and code style (#636)
Jesse Plamondon-Willard
2019-09-13
checkEventPrecondition crash fix
berkay2578
2019-03-16
add support for suppressing warnings in mod DB
Jesse Plamondon-Willard
2019-02-24
bump deprecation levels for upcoming SMAPI 3.0 release (#606)
Jesse Plamondon-Willard
2019-02-07
avoid period after URLs in log output
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings when they occur in the Mod constructor
Jesse Plamondon-Willard
2018-12-29
increase deprecation levels for the upcoming SMAPI 3.0
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-15
prevent invalid items from crashing the game
Jesse Plamondon-Willard
2018-12-14
add friendly error when the game can't find its Content\XACT folder
Jesse Plamondon-Willard
2018-12-14
fix game launch error logged as 'SMAPI'
Jesse Plamondon-Willard
2018-12-13
simplify access to deprecation manager for deprecation warnings
Jesse Plamondon-Willard
2018-12-13
add content pack API
Jesse Plamondon-Willard
2018-12-06
disable paranoid detection if paranoid warnings are disabled
Jesse Plamondon-Willard
2018-12-06
move mod path into constants
Jesse Plamondon-Willard
2018-12-05
add friendly error when Steam isn't loaded
Jesse Plamondon-Willard
2018-12-04
update version parsing code (#606)
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-12-04
deprecate old events (#606)
Jesse Plamondon-Willard
2018-11-16
fix content packs always failing to load if they declare a dependency on a SM...
Jesse Plamondon-Willard
2018-11-14
update multiplayer code for Stardew Valley 1.3.22 (#480)
Jesse Plamondon-Willard
2018-11-14
patch GalaxyNetServer to support context sync pending game code changes to ma...
Jesse Plamondon-Willard
2018-11-09
fix console output during early game init not being logged
Jesse Plamondon-Willard
2018-11-07
add verbose logging as a monitor feature
Jesse Plamondon-Willard
2018-11-07
print deprecation messages in batches for easier reading
Jesse Plamondon-Willard
2018-11-07
deprecate version build field
Jesse Plamondon-Willard
2018-11-07
deprecate old manifest version format
Jesse Plamondon-Willard
2018-11-06
fix crash log deleted immediately on game relaunch
Jesse Plamondon-Willard
2018-11-04
update HTTP URLs to HTTPS
Jesse Plamondon-Willard
2018-11-04
update mod compatibility page URLs
Jesse Plamondon-Willard
2018-11-04
rewrite multiplayer sync to use generic callbacks from client/server for bett...
Jesse Plamondon-Willard
2018-11-03
add APIs to send/receive messages in multiplayer (#480)
Jesse Plamondon-Willard
2018-11-02
add internal mod.HasID helper (#480)
Jesse Plamondon-Willard
2018-10-31
sync SMAPI context between players in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-27
add support for ignored mod folders
Jesse Plamondon-Willard
2018-10-20
recommend compatible SMAPI version in game version check error
Jesse Plamondon-Willard
2018-10-11
fix second-pass dependency check failing for optional dependencies
Jesse Plamondon-Willard
2018-10-08
prevent game crash caused by invalid dialogue
Jesse Plamondon-Willard
2018-10-08
make duplicate-mod more intuitive
Jesse Plamondon-Willard
2018-10-01
fix error in second-pass dependency checks if a mod is invalid
Jesse Plamondon-Willard
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