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path: root/src/SMAPI/Framework/SGame.cs
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2018-02-22Revert "suppress keyboard events when a textbox is focused (#445)"Jesse Plamondon-Willard
This reverts commit 033015066650d4bd67a7df0a7f7addf4c6edf617.
2018-02-19add unvalidated update tick event for specialised use cases (#446)Jesse Plamondon-Willard
2018-02-18suppress keyboard events when a textbox is focused (#445)Jesse Plamondon-Willard
2018-01-21add before/after save creation events (#429)Jesse Plamondon-Willard
This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet.
2018-01-19fix events being raised while the game is loading a save (#424)Jesse Plamondon-Willard
2018-01-17overhaul input handling (#422)Jesse Plamondon-Willard
2017-12-12reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)Jesse Plamondon-Willard
2017-12-10adjust reflection API to correctly reflect what it does (#410)Jesse Plamondon-Willard
2017-12-10fix GraphicsEvents.OnPostRenderEvent not being raised in some casesJesse Plamondon-Willard
2017-10-24suppress BeforeSave, AfterSave, and AfterDayStarted events during new-game ↵Jesse Plamondon-Willard
intro (#374)
2017-10-23improve content manager thread safety, create content cache wrapper (#373)Jesse Plamondon-Willard
2017-10-22replace input events' e.IsClick with better-designed e.IsActionButton and ↵Jesse Plamondon-Willard
e.IsUseToolButton
2017-10-10fix input events having decimal tile coordinates (#367)Jesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard