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SGame.cs
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2018-02-22
Revert "suppress keyboard events when a textbox is focused (#445)"
Jesse Plamondon-Willard
This reverts commit 033015066650d4bd67a7df0a7f7addf4c6edf617.
2018-02-19
add unvalidated update tick event for specialised use cases (#446)
Jesse Plamondon-Willard
2018-02-18
suppress keyboard events when a textbox is focused (#445)
Jesse Plamondon-Willard
2018-01-21
add before/after save creation events (#429)
Jesse Plamondon-Willard
This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet.
2018-01-19
fix events being raised while the game is loading a save (#424)
Jesse Plamondon-Willard
2018-01-17
overhaul input handling (#422)
Jesse Plamondon-Willard
2017-12-12
reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)
Jesse Plamondon-Willard
2017-12-10
adjust reflection API to correctly reflect what it does (#410)
Jesse Plamondon-Willard
2017-12-10
fix GraphicsEvents.OnPostRenderEvent not being raised in some cases
Jesse Plamondon-Willard
2017-10-24
suppress BeforeSave, AfterSave, and AfterDayStarted events during new-game ↵
Jesse Plamondon-Willard
intro (#374)
2017-10-23
improve content manager thread safety, create content cache wrapper (#373)
Jesse Plamondon-Willard
2017-10-22
replace input events' e.IsClick with better-designed e.IsActionButton and ↵
Jesse Plamondon-Willard
e.IsUseToolButton
2017-10-10
fix input events having decimal tile coordinates (#367)
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard
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