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SMAPI
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SGame.cs
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Author
2022-05-11
replace event.HasListeners() with property
Jesse Plamondon-Willard
2022-04-13
remove unused code (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
use target-typed new
Jesse Plamondon-Willard
2021-12-03
update for Stardew Valley 1.5.5 hotfix
Jesse Plamondon-Willard
2021-11-28
update for other changes in SDV 1.5.5
Jesse Plamondon-Willard
2021-09-27
fix SMAPI's display device not hooked correctly in split-screen mode
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-01-19
add multi-key binding API (#744)
Jesse Plamondon-Willard
2021-01-15
add split-screen info to multiplayer peer
Jesse Plamondon-Willard
2021-01-15
update for draw code changes in SDV 1.5.3
Jesse Plamondon-Willard
2021-01-08
update for draw changes in SDV 1.5.2
Jesse Plamondon-Willard
2020-12-20
update for draw changes
Jesse Plamondon-Willard
2020-12-20
update for split-screen mode
Jesse Plamondon-Willard
2020-09-16
fix typo in error messages
Jesse Plamondon-Willard
2020-09-05
minor cleanup
Jesse Plamondon-Willard
2020-08-31
switch SGame back to callbacks
Jesse Plamondon-Willard
2020-08-24
minor tweaks
Jesse Plamondon-Willard
2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-08-02
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-07-25
log GPU info to simplify troubleshooting
Jesse Plamondon-Willard
2020-06-15
Merge pull request #723 from spacechase0/event-priority
Jesse Plamondon-Willard
2020-06-15
merge inconsistent event raise methods
Jesse Plamondon-Willard
2020-05-16
minor cleanup
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-03-07
add support for flipped and rotated map tiles
Jesse Plamondon-Willard
2020-02-22
fix mods receiving their own broadcasts
Jesse Plamondon-Willard
2020-02-22
update draw logic for recent game updates
Jesse Plamondon-Willard
2020-02-19
rename InputStatus to SButtonState for consistency
Jesse Plamondon-Willard
2020-01-26
tweak namespace
Jesse Plamondon-Willard
2020-01-26
refactor performance counter code
Jesse Plamondon-Willard
2020-01-15
Added documentation for all performance counter methods and members. Refactor...
Drachenkaetzchen
2020-01-11
Reworked the console implementation, added monitoring. Some internal refactor...
Drachenkaetzchen
2020-01-04
fix new asset invalidation code not correctly handling interceptors which bot...
Jesse Plamondon-Willard
2020-01-01
unify item diff logic for players & chests
Jesse Plamondon-Willard
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Finished chest events
wartech0
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Added the new ChestItemChanged event.
wartech0
2019-12-12
batch asset editor/loader changes
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
fix render events not raised during minigames
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for draw changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-10-01
auto-fix save data when a custom location mod is removed
Jesse Plamondon-Willard
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