| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
| This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
| 2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
| 2021-09-27 | fix SMAPI's display device not hooked correctly in split-screen mode | Jesse Plamondon-Willard | |
| 2021-01-15 | add split-screen info to multiplayer peer | Jesse Plamondon-Willard | |
| 2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
| This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
