Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-02 | fix tick cache using game ticks instead of SMAPI ticks | Jesse Plamondon-Willard | |
The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long. | |||
2022-03-22 | encapsulate & cache asset operation groups (#766) | Jesse Plamondon-Willard | |
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them. |