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Author
2020-03-07
add support for flipped and rotated map tiles
Jesse Plamondon-Willard
2020-02-22
fix mods receiving their own broadcasts
Jesse Plamondon-Willard
2020-02-22
fix errors loading spouse room content packs in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-22
update draw logic for recent game updates
Jesse Plamondon-Willard
2020-02-20
migrate to new method in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-20
don't premultiply fully opaque pixels
Jesse Plamondon-Willard
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-02-19
rename InputStatus to SButtonState for consistency
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2020-02-09
add helper.Input.GetStatus method
Jesse Plamondon-Willard
2020-02-02
add support for self-broadcasts, optimize network messages
Jesse Plamondon-Willard
2020-02-01
add JSON converter for Vector2
Jesse Plamondon-Willard
2020-02-01
add support for *.tmx map files
Jesse Plamondon-Willard
2020-01-31
fix error message
Jesse Plamondon-Willard
2020-01-30
rework asset editor/loader tracking so they're affected by load order
Jesse Plamondon-Willard
2020-01-26
Merge pull request #690 from Drachenkaetzchen/performance-counter
Jesse Plamondon-Willard
2020-01-26
tweak namespace
Jesse Plamondon-Willard
2020-01-26
refactor performance counter code
Jesse Plamondon-Willard
2020-01-25
add user settings that override defaults (#693)
Jesse Plamondon-Willard
2020-01-25
add internal method for Content Patcher
Jesse Plamondon-Willard
2020-01-25
fix error building/demolishing buildings for some players
Jesse Plamondon-Willard
2020-01-23
add full internal support for non-standard four-part versions
Jesse Plamondon-Willard
2020-01-22
fix global data stored in saves folder
Jesse Plamondon-Willard
2020-01-21
Added commands to enable and disable performance counters. Peak is now using ...
Drachenkaetzchen
2020-01-18
update community links
Jesse Plamondon-Willard
2020-01-15
Added peak execution time over the last 60 seconds
Drachenkaetzchen
2020-01-15
Added documentation for all commands. Renamed the "monitor" command to "trigg...
Drachenkaetzchen
2020-01-15
Added documentation for all performance counter methods and members. Refactor...
Drachenkaetzchen
2020-01-12
set updateFound based on the suggested update response
danvolchek
2020-01-12
fix recursive lock error
Jesse Plamondon-Willard
2020-01-11
fix errors due to async threads creating content managers
Jesse Plamondon-Willard
2020-01-11
Reworked the console implementation, added monitoring. Some internal refactor...
Drachenkaetzchen
2020-01-10
Added reset functionality
Drachenkaetzchen
2020-01-10
Moved most PerformanceCounter logic out of SCore into the new PerformanceCoun...
Drachenkaetzchen
2020-01-10
Initial commit of the performance counters
Drachenkaetzchen
2020-01-07
intercept schedule errors
Jesse Plamondon-Willard
2020-01-04
remove DumpMetadata option
Jesse Plamondon-Willard
2020-01-04
fix new asset invalidation code not correctly handling interceptors which bot...
Jesse Plamondon-Willard
2020-01-01
unify item diff logic for players & chests
Jesse Plamondon-Willard
2020-01-01
fix NetList watcher not handling array replacement and conflicting changes co...
Jesse Plamondon-Willard
2020-01-01
fix location snapshot not updated for removed chests
Jesse Plamondon-Willard
2020-01-01
optimize chest watchers using net events
Jesse Plamondon-Willard
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Finished chest events
wartech0
2019-12-31
reworking chest event handler
wartech0
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Added the new ChestItemChanged event.
wartech0
2019-12-31
fix XNA keeping loaded assets alive forever (#685)
Jesse Plamondon-Willard
2019-12-30
fix ObservableCollection watcher not handling list reset (#685)
Jesse Plamondon-Willard
2019-12-26
fix log parser content pack list entry pattern, remove unneeded ternary in co...
Dan Volchek
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