Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-09 | add missing documentation | Shockah | |
2022-02-09 | fix stack overflow for proxied types referencing each other | Shockah | |
2022-02-09 | support proxying return values in API proxies | Shockah | |
2022-02-08 | uses `proxy.Name` instead of `target.Name` (which makes more sense in this ↵ | Shockah | |
context) | |||
2022-02-08 | oops old code | Shockah | |
2022-02-08 | allow generic methods and any assignable types in API proxies | Shockah | |
2022-02-08 | allow default interface method implementations in API proxies | Shockah | |
2022-01-16 | merge field rewriters to reduce rewrite iterations | Jesse Plamondon-Willard | |
2022-01-16 | improve console interception logic | Jesse Plamondon-Willard | |
2022-01-15 | fix backspaces ignored on Linux/macOS in SDV 1.5.5+ | Jesse Plamondon-Willard | |
2022-01-15 | fix suppressed console output not suppressing newlines | Jesse Plamondon-Willard | |
2021-12-21 | add new game build number to the SMAPI log | Jesse Plamondon-Willard | |
2021-12-20 | auto-fix maps broken due to missing vanilla tilesheet | Jesse Plamondon-Willard | |
2021-12-18 | update Steam error message | Jesse Plamondon-Willard | |
2021-12-04 | suppress non-applicable code warnings | Jesse Plamondon-Willard | |
2021-12-03 | update for Stardew Valley 1.5.5 hotfix | Jesse Plamondon-Willard | |
2021-11-28 | add support for loading BmFont files for custom languages | Jesse Plamondon-Willard | |
2021-11-28 | add map overlay patches | Jesse Plamondon-Willard | |
2021-11-28 | remove GameFramework build property from package | Jesse Plamondon-Willard | |
2021-11-28 | update for custom languages | Jesse Plamondon-Willard | |
2021-11-28 | remove path-too-long exception handling | Jesse Plamondon-Willard | |
The path length limit no longer applies in .NET 5. | |||
2021-11-28 | remove handling for exception no longer thrown by the game | Jesse Plamondon-Willard | |
2021-11-28 | remove libgdiplus workaround on macOS | Jesse Plamondon-Willard | |
This is no longer needed after the .NET 5 migration. | |||
2021-11-28 | use new mod hooks to synchronize tasks | Jesse Plamondon-Willard | |
2021-11-28 | update for other changes in SDV 1.5.5 | Jesse Plamondon-Willard | |
2021-11-28 | update for asset name format change | Jesse Plamondon-Willard | |
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats. | |||
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-09-27 | fix SMAPI's display device not hooked correctly in split-screen mode | Jesse Plamondon-Willard | |
2021-09-18 | simplify exception logs | Jesse Plamondon-Willard | |
2021-09-18 | add simpler error when an asset isn't found | Jesse Plamondon-Willard | |
2021-09-18 | add more visible log output for players during early startup | Jesse Plamondon-Willard | |
2021-09-08 | fix error when loading corrupted translation files | Jesse Plamondon-Willard | |
2021-09-03 | remove asset propagation for Data/Bundles | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-02 | fix build errors on Linux | Jesse Plamondon-Willard | |
2021-09-02 | avoid duplicate update key parsing logic, fix unit tests | Jesse Plamondon-Willard | |
2021-09-02 | prepare path utilities for the upcoming Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. | |||
2021-09-01 | fix translations not initialized for temporary content packs | Jesse Plamondon-Willard | |
2021-09-01 | reduce unneeded operations when scanning/rewriting mod DLLs | Jesse Plamondon-Willard | |
2021-09-01 | tweak new code | Jesse Plamondon-Willard | |
2021-09-01 | Rewrite 32-bit assemblies for 64-bit | Chase Warrington | |
2021-08-26 | only check 64-bit compatibility if an assembly fails to load | Jesse Plamondon-Willard | |
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game. | |||
2021-08-25 | add failsafe when loading symbols | Jesse Plamondon-Willard | |
2021-08-25 | fix assembly resolver not tracking loaded mods correctly | Jesse Plamondon-Willard | |
2021-08-25 | fix error when no symbols are found | Jesse Plamondon-Willard | |
2021-08-25 | fix error when reading a duplicate assembly | Jesse Plamondon-Willard | |
2021-08-25 | minor refactoring in new symbol code | Jesse Plamondon-Willard | |
2021-08-25 | reorganize new classes | Jesse Plamondon-Willard | |
2021-08-25 | Fix for loading both types of PDBs | Chase Warrington | |