Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-12 | set updateFound based on the suggested update response | danvolchek | |
2020-01-12 | fix recursive lock error | Jesse Plamondon-Willard | |
2020-01-11 | fix errors due to async threads creating content managers | Jesse Plamondon-Willard | |
2020-01-07 | intercept schedule errors | Jesse Plamondon-Willard | |
2020-01-04 | remove DumpMetadata option | Jesse Plamondon-Willard | |
2020-01-04 | fix new asset invalidation code not correctly handling interceptors which ↵ | Jesse Plamondon-Willard | |
both load and edit | |||
2020-01-01 | unify item diff logic for players & chests | Jesse Plamondon-Willard | |
2020-01-01 | fix NetList watcher not handling array replacement and conflicting changes ↵ | Jesse Plamondon-Willard | |
correctly | |||
2020-01-01 | fix location snapshot not updated for removed chests | Jesse Plamondon-Willard | |
2020-01-01 | optimize chest watchers using net events | Jesse Plamondon-Willard | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
2019-12-31 | Finished chest events | wartech0 | |
2019-12-31 | reworking chest event handler | wartech0 | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc. | |||
2019-12-31 | Added the new ChestItemChanged event. | wartech0 | |
2019-12-31 | fix XNA keeping loaded assets alive forever (#685) | Jesse Plamondon-Willard | |
2019-12-30 | fix ObservableCollection watcher not handling list reset (#685) | Jesse Plamondon-Willard | |
2019-12-26 | fix log parser content pack list entry pattern, remove unneeded ternary in ↵ | Dan Volchek | |
content pack logging | |||
2019-12-24 | list broken dependencies first in 'skipped mods' list | Jesse Plamondon-Willard | |
2019-12-20 | add console warning in paranoid mode | Jesse Plamondon-Willard | |
2019-12-15 | add friendly log message for save file-not-found errors | Jesse Plamondon-Willard | |
2019-12-15 | improve error message for TargetParameterCountException in the reflection API | Jesse Plamondon-Willard | |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard | |
2019-12-14 | fix private assets from content packs not having tracking info | Jesse Plamondon-Willard | |
2019-12-14 | don't keep a reference to uncached assets | Jesse Plamondon-Willard | |
2019-12-12 | fix assets not being disposed when a content manager is disposed | Jesse Plamondon-Willard | |
2019-12-12 | batch asset editor/loader changes | Jesse Plamondon-Willard | |
2019-12-08 | let mods use Read/WriteSaveData while a save is being loaded | Jesse Plamondon-Willard | |
2019-12-05 | update for 'force off' gamepad option added in Stardew Valley 1.4.0.1 | Jesse Plamondon-Willard | |
2019-12-02 | add support for semver 2.0 build metadata, update for SDV 1.4.0.1 | Jesse Plamondon-Willard | |
2019-12-02 | migrate from AWS to Azure | Jesse Plamondon-Willard | |
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks. | |||
2019-11-18 | optimise map tilesheet fixing slightly | Jesse Plamondon-Willard | |
2019-11-18 | minor updates (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | fix render events not raised during minigames | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for draw changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-11-09 | overhaul update checks | Jesse Plamondon-Willard | |
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players. | |||
2019-11-09 | filter another new error (#638) | Jesse Plamondon-Willard | |
2019-11-08 | update game log filters (#638) | Jesse Plamondon-Willard | |
2019-11-04 | no longer omit zero patch numbers when formatting versions | Jesse Plamondon-Willard | |
2019-10-29 | update for further networking changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-10-29 | update for networking changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-10-03 | fix non-generic GetAPI not checking that all mods are loaded (#662) | Jesse Plamondon-Willard | |
2019-10-01 | auto-fix save data when a custom location mod is removed | Jesse Plamondon-Willard | |
2019-10-01 | add support for core translation files | Jesse Plamondon-Willard | |
2019-10-01 | remove unused translation field & method | Jesse Plamondon-Willard | |
2019-09-26 | auto-fix save data when a custom NPC mod is removed | Jesse Plamondon-Willard | |