Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-20 | rewrite methods without a body (#711) | Jesse Plamondon-Willard | |
2020-05-20 | ignore special types (#711) | Jesse Plamondon-Willard | |
2020-05-19 | fix rewriting declaring type for a generic method (#711) | Jesse Plamondon-Willard | |
2020-05-19 | rewrite assembly rewriting, merge Harmony rewriters (#711) | Jesse Plamondon-Willard | |
This reduces duplication, decouples it from the assembly loader, and makes it more flexible to handle Harmony rewriting. | |||
2020-05-18 | fix some type references not being rewritten (#711) | Jesse Plamondon-Willard | |
2020-05-18 | move facade namespace (#711) | Jesse Plamondon-Willard | |
2020-05-18 | remove workaround no longer needed with Harmony 2.0.2 (#711) | Jesse Plamondon-Willard | |
2020-05-18 | simplify patch facade (#711) | Jesse Plamondon-Willard | |
Thanks to 0x0ade for the suggestion! | |||
2020-05-16 | minor cleanup | Jesse Plamondon-Willard | |
2020-05-16 | use newer C# features | Jesse Plamondon-Willard | |
2020-05-13 | tweak Harmony patch error (#711) | Jesse Plamondon-Willard | |
2020-05-11 | fix Harmony issue when assembly is loaded from memory (#711) | Jesse Plamondon-Willard | |
2020-05-10 | rewrite AccessTools methods which changed in Harmony 2.0 (#711) | Jesse Plamondon-Willard | |
2020-05-09 | fixed generic types in method references not rewritten (#711) | Jesse Plamondon-Willard | |
2020-05-09 | sort mod warning lists | Jesse Plamondon-Willard | |
2020-05-09 | simplify logged paranoid warnings | Jesse Plamondon-Willard | |
2020-05-09 | log detailed error for rewritten patch failures (#711) | Jesse Plamondon-Willard | |
2020-05-09 | add attribute type rewriting (#711) | Jesse Plamondon-Willard | |
2020-05-06 | add base instruction handler (#711) | Jesse Plamondon-Willard | |
2020-05-05 | migrate to Harmony 2.0 finalizers (#711) | Jesse Plamondon-Willard | |
2020-05-05 | combine Harmony 1.x rewrite logs (#711) | Jesse Plamondon-Willard | |
2020-05-05 | add Harmony 2.0 rewriters (#711) | Jesse Plamondon-Willard | |
2020-05-05 | rename files for upcoming change (#711) | Jesse Plamondon-Willard | |
2020-05-05 | migrate to Harmony 2.0 (#711) | Jesse Plamondon-Willard | |
2020-05-04 | add Multiplayer.PeerConnected event | Jesse Plamondon-Willard | |
2020-04-25 | fix asset propagation for maps loaded through a temporary content manager | Jesse Plamondon-Willard | |
2020-04-24 | add support for getting a patch helper for arbitrary data | Jesse Plamondon-Willard | |
2020-04-24 | add map patching API | Jesse Plamondon-Willard | |
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat. | |||
2020-04-17 | use better short date translations | Jesse Plamondon-Willard | |
2020-04-15 | prevent object.loadDisplayName errors due to invalid/missing item data | Jesse Plamondon-Willard | |
2020-04-12 | add config option to disable console colors (#707) | Jesse Plamondon-Willard | |
2020-03-24 | fix mouse input suppression broken in SMAPI 3.4 (#705) | Jesse Plamondon-Willard | |
2020-03-22 | add monitor.LogOnce method | Jesse Plamondon-Willard | |
2020-03-14 | fix semi-transparency issues on Linux/Mac | Jesse Plamondon-Willard | |
Apparently Mono no longer premultiplies loaded PNGs by default. | |||
2020-03-08 | encapsulate logic for each input type | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-03-07 | add support for flipped and rotated map tiles | Jesse Plamondon-Willard | |
2020-02-22 | fix mods receiving their own broadcasts | Jesse Plamondon-Willard | |
2020-02-22 | fix errors loading spouse room content packs in SMAPI 3.3 | Jesse Plamondon-Willard | |
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets. | |||
2020-02-22 | update draw logic for recent game updates | Jesse Plamondon-Willard | |
2020-02-20 | migrate to new method in SMAPI 3.3 | Jesse Plamondon-Willard | |
2020-02-20 | don't premultiply fully opaque pixels | Jesse Plamondon-Willard | |
2020-02-19 | call IAssetEditor with actual type if applicable | Jesse Plamondon-Willard | |
2020-02-19 | rename InputStatus to SButtonState for consistency | Jesse Plamondon-Willard | |
2020-02-19 | rework tilesheet loading to improve errors, allow future validation, and ↵ | Jesse Plamondon-Willard | |
drop support for legacy content files | |||
2020-02-09 | add helper.Input.GetStatus method | Jesse Plamondon-Willard | |
2020-02-02 | add support for self-broadcasts, optimize network messages | Jesse Plamondon-Willard | |
2020-02-01 | add JSON converter for Vector2 | Jesse Plamondon-Willard | |
2020-02-01 | add support for *.tmx map files | Jesse Plamondon-Willard | |
2020-01-31 | fix error message | Jesse Plamondon-Willard | |