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path: root/src/SMAPI/Framework
AgeCommit message (Collapse)Author
2020-01-25fix error building/demolishing buildings for some playersJesse Plamondon-Willard
2020-01-23add full internal support for non-standard four-part versionsJesse Plamondon-Willard
2020-01-22fix global data stored in saves folderJesse Plamondon-Willard
2020-01-21Added commands to enable and disable performance counters. Peak is now using ↵Drachenkaetzchen
the default interval
2020-01-18update community linksJesse Plamondon-Willard
2020-01-15Added peak execution time over the last 60 secondsDrachenkaetzchen
2020-01-15Added documentation for all commands. Renamed the "monitor" command to ↵Drachenkaetzchen
"trigger". Method name refactoring to be more consistent.
2020-01-15Added documentation for all performance counter methods and members. ↵Drachenkaetzchen
Refactored the naming of several members and methods to reflect their actual intention.
2020-01-12set updateFound based on the suggested update responsedanvolchek
2020-01-12fix recursive lock errorJesse Plamondon-Willard
2020-01-11fix errors due to async threads creating content managersJesse Plamondon-Willard
2020-01-11Reworked the console implementation, added monitoring. Some internal ↵Drachenkaetzchen
refactoring.
2020-01-10Added reset functionalityDrachenkaetzchen
2020-01-10Moved most PerformanceCounter logic out of SCore into the new ↵Drachenkaetzchen
PerformanceCounterManager, some namespace refactoring
2020-01-10Initial commit of the performance countersDrachenkaetzchen
2020-01-07intercept schedule errorsJesse Plamondon-Willard
2020-01-04remove DumpMetadata optionJesse Plamondon-Willard
2020-01-04fix new asset invalidation code not correctly handling interceptors which ↵Jesse Plamondon-Willard
both load and edit
2020-01-01unify item diff logic for players & chestsJesse Plamondon-Willard
2020-01-01fix NetList watcher not handling array replacement and conflicting changes ↵Jesse Plamondon-Willard
correctly
2020-01-01fix location snapshot not updated for removed chestsJesse Plamondon-Willard
2020-01-01optimize chest watchers using net eventsJesse Plamondon-Willard
2019-12-31minor refactoringJesse Plamondon-Willard
2019-12-31Finished chest eventswartech0
2019-12-31reworking chest event handlerwartech0
2019-12-31minor refactoringJesse Plamondon-Willard
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc.
2019-12-31Added the new ChestItemChanged event.wartech0
2019-12-31fix XNA keeping loaded assets alive forever (#685)Jesse Plamondon-Willard
2019-12-30fix ObservableCollection watcher not handling list reset (#685)Jesse Plamondon-Willard
2019-12-26fix log parser content pack list entry pattern, remove unneeded ternary in ↵Dan Volchek
content pack logging
2019-12-24list broken dependencies first in 'skipped mods' listJesse Plamondon-Willard
2019-12-20add console warning in paranoid modeJesse Plamondon-Willard
2019-12-15add friendly log message for save file-not-found errorsJesse Plamondon-Willard
2019-12-15improve error message for TargetParameterCountException in the reflection APIJesse Plamondon-Willard
2019-12-14refactor cache invalidation & propagation to allow for future optimizationsJesse Plamondon-Willard
2019-12-14fix private assets from content packs not having tracking infoJesse Plamondon-Willard
2019-12-14don't keep a reference to uncached assetsJesse Plamondon-Willard
2019-12-12fix assets not being disposed when a content manager is disposedJesse Plamondon-Willard
2019-12-12batch asset editor/loader changesJesse Plamondon-Willard
2019-12-08let mods use Read/WriteSaveData while a save is being loadedJesse Plamondon-Willard
2019-12-05update for 'force off' gamepad option added in Stardew Valley 1.4.0.1Jesse Plamondon-Willard
2019-12-02add support for semver 2.0 build metadata, update for SDV 1.4.0.1Jesse Plamondon-Willard
2019-12-02migrate from AWS to AzureJesse Plamondon-Willard
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks.
2019-11-18optimise map tilesheet fixing slightlyJesse Plamondon-Willard
2019-11-18minor updates (#638)Jesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16fix render events not raised during minigamesJesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard