Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-05 | enforce mod ID convention (only alphanumeric, hyphen, dot, and underscore) | Jesse Plamondon-Willard | |
2018-05-05 | fix input suppression not working in some cases | Jesse Plamondon-Willard | |
2018-05-05 | rewrite location events for multiplayer | Jesse Plamondon-Willard | |
2018-05-04 | add LocationEvents.ObjectsChanged event | Jesse Plamondon-Willard | |
2018-05-04 | load game synchronously to fix asset loader/editor errors | Jesse Plamondon-Willard | |
2018-05-03 | add semanticVersion.IsPrerelease() | Jesse Plamondon-Willard | |
2018-05-02 | reorganise to avoid errors deploying web app, fix WMI error in Linux installer | Jesse Plamondon-Willard | |
2018-05-01 | add public platform constant for mods | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-05-01 | fix error during content manager disposal in some cases | Jesse Plamondon-Willard | |
2018-04-30 | fix farmhand crash in some cases when host exits game | Jesse Plamondon-Willard | |
2018-04-30 | fix input freeze on shipping screen (#482) | Jesse Plamondon-Willard | |
2018-04-29 | fix build error on Linux/Mac | Jesse Plamondon-Willard | |
2018-04-29 | fix multiplayer error after player joins but before location is loaded | Jesse Plamondon-Willard | |
2018-04-28 | fix released-button detection (#453) | Jesse Plamondon-Willard | |
2018-04-28 | add initial multiplayer API (#480) | Jesse Plamondon-Willard | |
2018-04-27 | remove alias no longer needed in SDV 1.3 (#453) | Jesse Plamondon-Willard | |
2018-04-27 | add multiplayer sync events (#479) | Jesse Plamondon-Willard | |
2018-04-27 | update game version parsing for upcoming SMAPI 2.6 beta (#453) | Jesse Plamondon-Willard | |
2018-04-25 | simplify beta channel logic (#457) | Jesse Plamondon-Willard | |
2018-04-25 | update for SDV 1.3.0.38 (#453) | Jesse Plamondon-Willard | |
2018-04-25 | update release notes, refactor a bit (#474) | Jesse Plamondon-Willard | |
2018-04-25 | Merge pull request #474 from danvolchek/develop | Jesse Plamondon-Willard | |
Add overload to the player_add console command to add items by name | |||
2018-04-25 | remove unused monitor setting | Jesse Plamondon-Willard | |
2018-04-25 | update release notes, minor tweaks (#475) | Jesse Plamondon-Willard | |
2018-04-25 | Merge pull request #475 from danvolchek/logcommands | Jesse Plamondon-Willard | |
Log user input to logfile | |||
2018-04-25 | fix not adding last arg | Dan Volchek | |
2018-04-25 | rewrite input suppression again (#453) | Jesse Plamondon-Willard | |
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet. | |||
2018-04-23 | show update-key warnings before checking mod status, enable in non-dev mode | Jesse Plamondon-Willard | |
2018-04-22 | fix save/load event precedence (#453) | Jesse Plamondon-Willard | |
2018-04-22 | rewrite input suppression (#453) | Jesse Plamondon-Willard | |
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code. | |||
2018-04-22 | don't send chatbox input to mods (#453) | Jesse Plamondon-Willard | |
2018-04-22 | fix crash when closing game window in multiplayer mode (#453) | Jesse Plamondon-Willard | |
2018-04-21 | fix is-asset-cached check not accounting for different behavior in English ↵ | Jesse Plamondon-Willard | |
(#453) | |||
2018-04-21 | add more state tracking logs in verbose mode (#453) | Jesse Plamondon-Willard | |
2018-04-21 | rewrite world/player state tracking (#453) | Jesse Plamondon-Willard | |
2018-04-19 | fix GetApi interface validation errors not naming interface | Jesse Plamondon-Willard | |
2018-04-19 | detect broken references to methods which changed generic return type (#453) | Jesse Plamondon-Willard | |
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included. | |||
2018-04-19 | update for Stardew Valley 1.3.0.33 release build (#453) | Jesse Plamondon-Willard | |
2018-04-18 | detect broken references to fields which changed generic type (#453) | Jesse Plamondon-Willard | |
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included. | |||
2018-04-18 | update for Stardew Valley 1.3.0.32 (#453) | Jesse Plamondon-Willard | |
2018-04-17 | log user input to log file | Dan Volchek | |
2018-04-17 | add warning in developer mode for mods with no update keys | Jesse Plamondon-Willard | |
2018-04-16 | support quoted strings in console commands | Dan Volchek | |
2018-04-15 | tweak trace logs for readability when loading mods | Jesse Plamondon-Willard | |
2018-04-14 | update references to old warning IDs (#471) | Jesse Plamondon-Willard | |
2018-04-13 | use light-background color scheme on Mac by default | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | fix console color scheme for PowerShell, and make it configurable | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. |