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path: root/src/SMAPI/Framework
AgeCommit message (Collapse)Author
2018-05-05enforce mod ID convention (only alphanumeric, hyphen, dot, and underscore)Jesse Plamondon-Willard
2018-05-05fix input suppression not working in some casesJesse Plamondon-Willard
2018-05-05rewrite location events for multiplayerJesse Plamondon-Willard
2018-05-04add LocationEvents.ObjectsChanged eventJesse Plamondon-Willard
2018-05-04load game synchronously to fix asset loader/editor errorsJesse Plamondon-Willard
2018-05-03add semanticVersion.IsPrerelease()Jesse Plamondon-Willard
2018-05-02reorganise to avoid errors deploying web app, fix WMI error in Linux installerJesse Plamondon-Willard
2018-05-01add public platform constant for modsJesse Plamondon-Willard
2018-05-01unify SMAPI.AssemblyRewriters and SMAPI.Common projectsJesse Plamondon-Willard
2018-05-01fix error during content manager disposal in some casesJesse Plamondon-Willard
2018-04-30fix farmhand crash in some cases when host exits gameJesse Plamondon-Willard
2018-04-30fix input freeze on shipping screen (#482)Jesse Plamondon-Willard
2018-04-29fix build error on Linux/MacJesse Plamondon-Willard
2018-04-29fix multiplayer error after player joins but before location is loadedJesse Plamondon-Willard
2018-04-28fix released-button detection (#453)Jesse Plamondon-Willard
2018-04-28add initial multiplayer API (#480)Jesse Plamondon-Willard
2018-04-27remove alias no longer needed in SDV 1.3 (#453)Jesse Plamondon-Willard
2018-04-27add multiplayer sync events (#479)Jesse Plamondon-Willard
2018-04-27update game version parsing for upcoming SMAPI 2.6 beta (#453)Jesse Plamondon-Willard
2018-04-25simplify beta channel logic (#457)Jesse Plamondon-Willard
2018-04-25update for SDV 1.3.0.38 (#453)Jesse Plamondon-Willard
2018-04-25update release notes, refactor a bit (#474)Jesse Plamondon-Willard
2018-04-25Merge pull request #474 from danvolchek/developJesse Plamondon-Willard
Add overload to the player_add console command to add items by name
2018-04-25remove unused monitor settingJesse Plamondon-Willard
2018-04-25update release notes, minor tweaks (#475)Jesse Plamondon-Willard
2018-04-25Merge pull request #475 from danvolchek/logcommandsJesse Plamondon-Willard
Log user input to logfile
2018-04-25fix not adding last argDan Volchek
2018-04-25rewrite input suppression again (#453)Jesse Plamondon-Willard
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet.
2018-04-23show update-key warnings before checking mod status, enable in non-dev modeJesse Plamondon-Willard
2018-04-22fix save/load event precedence (#453)Jesse Plamondon-Willard
2018-04-22rewrite input suppression (#453)Jesse Plamondon-Willard
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
2018-04-22don't send chatbox input to mods (#453)Jesse Plamondon-Willard
2018-04-22fix crash when closing game window in multiplayer mode (#453)Jesse Plamondon-Willard
2018-04-21fix is-asset-cached check not accounting for different behavior in English ↵Jesse Plamondon-Willard
(#453)
2018-04-21add more state tracking logs in verbose mode (#453)Jesse Plamondon-Willard
2018-04-21rewrite world/player state tracking (#453)Jesse Plamondon-Willard
2018-04-19fix GetApi interface validation errors not naming interfaceJesse Plamondon-Willard
2018-04-19detect broken references to methods which changed generic return type (#453)Jesse Plamondon-Willard
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-19update for Stardew Valley 1.3.0.33 release build (#453)Jesse Plamondon-Willard
2018-04-18detect broken references to fields which changed generic type (#453)Jesse Plamondon-Willard
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-18update for Stardew Valley 1.3.0.32 (#453)Jesse Plamondon-Willard
2018-04-17log user input to log fileDan Volchek
2018-04-17add warning in developer mode for mods with no update keysJesse Plamondon-Willard
2018-04-16support quoted strings in console commandsDan Volchek
2018-04-15tweak trace logs for readability when loading modsJesse Plamondon-Willard
2018-04-14update references to old warning IDs (#471)Jesse Plamondon-Willard
2018-04-13use light-background color scheme on Mac by defaultJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-04-13fix console color scheme for PowerShell, and make it configurableJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.