Age | Commit message (Collapse) | Author |
|
Add logic to remove from the multiplayer map cache for asset propagation
|
|
|
|
|
|
Add options to override mod load order
# Conflicts:
# src/SMAPI/Framework/Models/SConfig.cs
|
|
|
|
|
|
This makes the mod IDs case-insensitive (like the 'SuppressUpdateChecks' field), fixes a build error in unit tests, and avoids re-scanning the mod list multiple times.
|
|
Add detailed manifest validation errors at build time
|
|
|
|
This avoids tightly coupling higher logic to the implementation class, since we can validate the interface.
|
|
Rewrite asset name comparison to stop at the first mismatch
|
|
|
|
|
|
|
|
about those
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Raw image loading is now always enabled, except in PyTK compatibility mode.
|
|
by mods like SpriteMaster
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add `IMod.GetApi(IManifest manifest)`
|
|
|
|
|
|
Fix ComparableListWatcher not removing items in zero case
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This reverts commit f5d49515c4eddfb415903a89d70654cf9b6de299.
|
|
|
|
|