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2020-05-20
rewrite base types & interfaces (#711)
Jesse Plamondon-Willard
2020-05-20
rewrite methods without a body (#711)
Jesse Plamondon-Willard
2020-05-20
ignore special types (#711)
Jesse Plamondon-Willard
2020-05-19
fix rewriting declaring type for a generic method (#711)
Jesse Plamondon-Willard
2020-05-19
rewrite assembly rewriting, merge Harmony rewriters (#711)
Jesse Plamondon-Willard
2020-05-18
fix some type references not being rewritten (#711)
Jesse Plamondon-Willard
2020-05-18
move facade namespace (#711)
Jesse Plamondon-Willard
2020-05-18
remove workaround no longer needed with Harmony 2.0.2 (#711)
Jesse Plamondon-Willard
2020-05-18
simplify patch facade (#711)
Jesse Plamondon-Willard
2020-05-16
minor cleanup
Jesse Plamondon-Willard
2020-05-16
use newer C# features
Jesse Plamondon-Willard
2020-05-13
tweak Harmony patch error (#711)
Jesse Plamondon-Willard
2020-05-11
fix Harmony issue when assembly is loaded from memory (#711)
Jesse Plamondon-Willard
2020-05-10
rewrite AccessTools methods which changed in Harmony 2.0 (#711)
Jesse Plamondon-Willard
2020-05-09
fixed generic types in method references not rewritten (#711)
Jesse Plamondon-Willard
2020-05-09
sort mod warning lists
Jesse Plamondon-Willard
2020-05-09
simplify logged paranoid warnings
Jesse Plamondon-Willard
2020-05-09
log detailed error for rewritten patch failures (#711)
Jesse Plamondon-Willard
2020-05-09
add attribute type rewriting (#711)
Jesse Plamondon-Willard
2020-05-06
add base instruction handler (#711)
Jesse Plamondon-Willard
2020-05-05
migrate to Harmony 2.0 finalizers (#711)
Jesse Plamondon-Willard
2020-05-05
combine Harmony 1.x rewrite logs (#711)
Jesse Plamondon-Willard
2020-05-05
add Harmony 2.0 rewriters (#711)
Jesse Plamondon-Willard
2020-05-05
rename files for upcoming change (#711)
Jesse Plamondon-Willard
2020-05-05
migrate to Harmony 2.0 (#711)
Jesse Plamondon-Willard
2020-05-04
add Multiplayer.PeerConnected event
Jesse Plamondon-Willard
2020-04-25
fix asset propagation for maps loaded through a temporary content manager
Jesse Plamondon-Willard
2020-04-24
add support for getting a patch helper for arbitrary data
Jesse Plamondon-Willard
2020-04-24
add map patching API
Jesse Plamondon-Willard
2020-04-17
use better short date translations
Jesse Plamondon-Willard
2020-04-15
prevent object.loadDisplayName errors due to invalid/missing item data
Jesse Plamondon-Willard
2020-04-12
add config option to disable console colors (#707)
Jesse Plamondon-Willard
2020-03-24
fix mouse input suppression broken in SMAPI 3.4 (#705)
Jesse Plamondon-Willard
2020-03-22
add monitor.LogOnce method
Jesse Plamondon-Willard
2020-03-14
fix semi-transparency issues on Linux/Mac
Jesse Plamondon-Willard
2020-03-08
encapsulate logic for each input type
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-03-07
add support for flipped and rotated map tiles
Jesse Plamondon-Willard
2020-02-22
fix mods receiving their own broadcasts
Jesse Plamondon-Willard
2020-02-22
fix errors loading spouse room content packs in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-22
update draw logic for recent game updates
Jesse Plamondon-Willard
2020-02-20
migrate to new method in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-20
don't premultiply fully opaque pixels
Jesse Plamondon-Willard
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-02-19
rename InputStatus to SButtonState for consistency
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2020-02-09
add helper.Input.GetStatus method
Jesse Plamondon-Willard
2020-02-02
add support for self-broadcasts, optimize network messages
Jesse Plamondon-Willard
2020-02-01
add JSON converter for Vector2
Jesse Plamondon-Willard
2020-02-01
add support for *.tmx map files
Jesse Plamondon-Willard
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