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This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
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Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
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This reduces duplication, decouples it from the assembly loader, and makes it more flexible to handle Harmony rewriting.
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The fields are still available (even if they changed return type). That will cause unnecessary rewrites for some mods after they're updated, so they can't be debugged into.
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references (#453)
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