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2018-03-25standardise folder checks when reloading assets (#459)Jesse Plamondon-Willard
2018-03-25update new asset update logic for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-25update fence textures when changed through the content API (#459)Jesse Plamondon-Willard
2018-03-24update NPC textures when changed through the content API (#459)Jesse Plamondon-Willard
2018-03-23update tree textures when changeed through the content API (#459)Jesse Plamondon-Willard
2018-03-20rewrite core asset logic for extensibility (#459)Jesse Plamondon-Willard
2018-03-20rename class to better match usage (#459)Jesse Plamondon-Willard
2018-03-13don't rewrite for field to property changes in Stardew Valley 1.3 (#456)Jesse Plamondon-Willard
The fields are still available (even if they changed return type). That will cause unnecessary rewrites for some mods after they're updated, so they can't be debugged into.
2018-03-11fix some title menu assets not being editable (#453, #413)Jesse Plamondon-Willard
2018-03-11reorganise and update core content logic for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-11update rewriters for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-11add initial compatibility with Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-05fix compatibility heuristics incorrectly flagging mods with missing optional ↵Jesse Plamondon-Willard
references (#453)
2018-03-03automatically detect broken code (#453)Jesse Plamondon-Willard
2018-02-19add unvalidated update tick event for specialised use cases (#446)Jesse Plamondon-Willard
2017-12-12reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)Jesse Plamondon-Willard
2017-10-13fix recipe data not being reloaded when neededJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard