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SMAPI
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Program.cs
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2017-12-15
emit proxy classes directly to simplify crossplatform compatibility (#409)
Jesse Plamondon-Willard
2017-12-12
block access to mod-provided APIs until all mods are initialised (#409)
Jesse Plamondon-Willard
2017-12-12
log mod-provided API access (#409)
Jesse Plamondon-Willard
2017-12-12
switch to simpler approach for mod-provided APIs (#409)
Jesse Plamondon-Willard
2017-12-11
add prototype of mod-provided APIs (#409)
Jesse Plamondon-Willard
2017-12-11
generalise internal mod registry (#409)
Jesse Plamondon-Willard
2017-12-11
trace mods with no update keys, tweak update-check logging
Jesse Plamondon-Willard
2017-12-10
adjust reflection API to correctly reflect what it does (#410)
Jesse Plamondon-Willard
2017-11-27
fix error when a mod has an invalid filename in the EntryDLL manifest field ↵
Jesse Plamondon-Willard
(#402)
2017-10-30
improve update-check errors when connection is offline (#380)
Jesse Plamondon-Willard
2017-10-27
hide the game's test messages from the console & log (#364)
Jesse Plamondon-Willard
2017-10-13
fix assets not being reloaded when mods implement IAssetEditor or ↵
Jesse Plamondon-Willard
IAssetLoader directly
2017-10-07
rename shared project for broader use
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard