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Program.cs
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Author
2018-06-28
simplify mod DB method (#532)
Jesse Plamondon-Willard
2018-06-27
move mod DB parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-26
fix update checks failing when some mods don't have a mod ID
Jesse Plamondon-Willard
2018-06-25
dispose assembly data once mods are loaded
Jesse Plamondon-Willard
2018-06-24
merge IManifest interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
merge ISemanticVersion interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
update to Mono.Cecil 0.10
Jesse Plamondon-Willard
2018-06-22
remove seasonal tilesheet patch (#552)
Jesse Plamondon-Willard
2018-06-19
rewrite update checks (#551)
Jesse Plamondon-Willard
2018-06-10
set mods without updates to have no updates
Dan Volchek
2018-06-10
refactor IModMetadata update info
Dan Volchek
2018-06-10
seperate IModMetadata methods, call them correctly when updating
Dan Volchek
2018-06-10
add version info to ModMetadata, change update checking to consider preview v...
Dan Volchek
2018-06-09
check minimum compatibility earlier, move some initialising after game starts
Jesse Plamondon-Willard
2018-06-09
add metadata dump option for troubleshooting
Jesse Plamondon-Willard
2018-06-08
Merge branch 'add-harmony' into develop
Jesse Plamondon-Willard
2018-06-08
minor fixes for log file purge code (#494)
Jesse Plamondon-Willard
2018-06-08
allow launching multiple instances without manually changing log path (#494)
Jesse Plamondon-Willard
2018-06-06
fix incorrect type alias
Jesse Plamondon-Willard
2018-06-06
add Harmony patch to fix custom tilesheet handling (#541)
Jesse Plamondon-Willard
2018-06-06
add simple Harmony wrapper for validation, error-handling, etc (#541)
Jesse Plamondon-Willard
2018-06-05
fix version parsing issues in new toolkit code (#532)
Jesse Plamondon-Willard
2018-06-05
tweak client for reuse in toolkit (#532)
Jesse Plamondon-Willard
2018-06-05
move manifest parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-03
change 'starting game...' log level to Debug
Jesse Plamondon-Willard
2018-06-02
move web API client into toolkit (#532)
Jesse Plamondon-Willard
2018-06-02
Merge branch 'create-toolkit' into develop
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-05-31
move location events into new event system (#310)
Jesse Plamondon-Willard
2018-05-30
tweak mod issues text
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-24
Merge branch 'content-core-rewrite' into develop
Jesse Plamondon-Willard
2018-05-24
suppress more game debug output (#511)
Jesse Plamondon-Willard
2018-05-24
add option to locally suppress update checks for a specific mod
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
2018-05-13
tweak not-compatible messages
Jesse Plamondon-Willard
2018-05-12
change 'outdated' to 'not compatible' due to modder confusion
Jesse Plamondon-Willard
2018-05-12
group mod warnings in console
Jesse Plamondon-Willard
2018-05-12
add bundled save backup mod (#253)
Jesse Plamondon-Willard
2018-05-12
minor cleanup
Jesse Plamondon-Willard
2018-05-09
rewrite content logic to decentralise cache (#488)
Jesse Plamondon-Willard
2018-05-03
add prompt when in beta channel and a new version is found
Jesse Plamondon-Willard
2018-05-03
add semanticVersion.IsPrerelease()
Jesse Plamondon-Willard
2018-05-01
add public platform constant for mods
Jesse Plamondon-Willard
2018-05-01
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Jesse Plamondon-Willard
2018-04-29
log trace message if all mods are up-to-date
Jesse Plamondon-Willard
2018-04-28
add initial multiplayer API (#480)
Jesse Plamondon-Willard
2018-04-27
add multiplayer sync events (#479)
Jesse Plamondon-Willard
2018-04-26
fix error in new update-check logic (#457)
Jesse Plamondon-Willard
2018-04-25
simplify beta channel logic (#457)
Jesse Plamondon-Willard
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