Age | Commit message (Expand) | Author |
2017-12-15 | emit proxy classes directly to simplify crossplatform compatibility (#409) | Jesse Plamondon-Willard |
2017-12-12 | block access to mod-provided APIs until all mods are initialised (#409) | Jesse Plamondon-Willard |
2017-12-12 | log mod-provided API access (#409) | Jesse Plamondon-Willard |
2017-12-12 | switch to simpler approach for mod-provided APIs (#409) | Jesse Plamondon-Willard |
2017-12-11 | add prototype of mod-provided APIs (#409) | Jesse Plamondon-Willard |
2017-12-11 | generalise internal mod registry (#409) | Jesse Plamondon-Willard |
2017-12-11 | trace mods with no update keys, tweak update-check logging | Jesse Plamondon-Willard |
2017-12-10 | adjust reflection API to correctly reflect what it does (#410) | Jesse Plamondon-Willard |
2017-11-27 | fix error when a mod has an invalid filename in the EntryDLL manifest field (... | Jesse Plamondon-Willard |
2017-10-30 | improve update-check errors when connection is offline (#380) | Jesse Plamondon-Willard |
2017-10-27 | hide the game's test messages from the console & log (#364) | Jesse Plamondon-Willard |
2017-10-13 | fix assets not being reloaded when mods implement IAssetEditor or IAssetLoade... | Jesse Plamondon-Willard |
2017-10-07 | rename shared project for broader use | Jesse Plamondon-Willard |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard |