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path: root/src/SMAPI/Program.cs
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2018-03-04simplify and always include default update URL, shorten no-longer-compatible ↵Jesse Plamondon-Willard
skip messages
2018-03-03mark Stardew Valley 1.3 incompatible in SMAPI 2.5.x to reduce confusion when ↵Jesse Plamondon-Willard
it's released (#453)
2018-03-03fix detected incompatibility errors not showing mod's update URL (#453)Jesse Plamondon-Willard
2018-03-03move technical compatibility details into TRACE log (#453)Jesse Plamondon-Willard
2018-02-23overhaul events to track the mod which added each handler, and log errors ↵Jesse Plamondon-Willard
under their name (#451)
2018-02-22add friendly warning when an i18n file has duplicate keys due to ↵Jesse Plamondon-Willard
case-insensitivity (#448)
2018-02-20support transitional content packs (#436)Jesse Plamondon-Willard
This commit adds an API to generate a content pack from an arbitrary folder, to support mods which already had their own content pack format before SMAPI standardised it. This lets them support both formats using the same APIs while they transition.
2018-02-19replace manual relative path logic with new path utilitiesJesse Plamondon-Willard
2018-02-19simplify content pack list (#436)Jesse Plamondon-Willard
2018-02-17add content pack feature (#436)Jesse Plamondon-Willard
2018-02-17validate that mod APIs are public (#435)Jesse Plamondon-Willard
2018-02-17split proxy builder & factory (#435)Jesse Plamondon-Willard
2018-02-16add mod page URL to missing-dependency errors (#437)Jesse Plamondon-Willard
2018-02-16encapsulate update key to URL logic for reuse (#437)Jesse Plamondon-Willard
2018-02-16encapsulate mod DB, add display name, and use in dependency checks (#439)Jesse Plamondon-Willard
2018-02-16overhaul internal mod data format (#439)Jesse Plamondon-Willard
The new format is much more concise, reduces the memory footprint by only parsing metadata for loaded mods, and adds support for versioning and defaulting most fields.
2018-02-15log mod errors and warnings as the mod (#438)Jesse Plamondon-Willard
2017-12-15emit proxy classes directly to simplify crossplatform compatibility (#409)Jesse Plamondon-Willard
2017-12-12block access to mod-provided APIs until all mods are initialised (#409)Jesse Plamondon-Willard
2017-12-12log mod-provided API access (#409)Jesse Plamondon-Willard
2017-12-12switch to simpler approach for mod-provided APIs (#409)Jesse Plamondon-Willard
2017-12-11add prototype of mod-provided APIs (#409)Jesse Plamondon-Willard
2017-12-11generalise internal mod registry (#409)Jesse Plamondon-Willard
2017-12-11trace mods with no update keys, tweak update-check loggingJesse Plamondon-Willard
2017-12-10adjust reflection API to correctly reflect what it does (#410)Jesse Plamondon-Willard
2017-11-27fix error when a mod has an invalid filename in the EntryDLL manifest field ↵Jesse Plamondon-Willard
(#402)
2017-10-30improve update-check errors when connection is offline (#380)Jesse Plamondon-Willard
2017-10-27hide the game's test messages from the console & log (#364)Jesse Plamondon-Willard
2017-10-13fix assets not being reloaded when mods implement IAssetEditor or ↵Jesse Plamondon-Willard
IAssetLoader directly
2017-10-07rename shared project for broader useJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard