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path: root/src/SMAPI/StardewModdingAPI.csproj
AgeCommit message (Collapse)Author
2018-06-01add terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01rename new events for clarity (#310)Jesse Plamondon-Willard
2018-05-31move location events into new event system (#310)Jesse Plamondon-Willard
2018-05-25move PathUtilities into toolkit (#532)Jesse Plamondon-Willard
2018-05-25add empty toolkit project & fix misleading build configuration name (#532)Jesse Plamondon-Willard
2018-05-22refactor content API to fix load errors with decentralised cache (#524)Jesse Plamondon-Willard
2018-05-12group mod warnings in consoleJesse Plamondon-Willard
2018-05-10generalise console color logic for reuse (#495)Jesse Plamondon-Willard
2018-05-09rewrite content logic to decentralise cache (#488)Jesse Plamondon-Willard
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers.
2018-05-05rewrite location events for multiplayerJesse Plamondon-Willard
2018-05-04add LocationEvents.ObjectsChanged eventJesse Plamondon-Willard
2018-05-03switch back to shared project due to installer issuesJesse Plamondon-Willard
2018-05-02reorganise to avoid errors deploying web app, fix WMI error in Linux installerJesse Plamondon-Willard
2018-05-01add public platform constant for modsJesse Plamondon-Willard
2018-05-01unify SMAPI.AssemblyRewriters and SMAPI.Common projectsJesse Plamondon-Willard
2018-04-28add initial multiplayer API (#480)Jesse Plamondon-Willard
2018-04-27add multiplayer sync events (#479)Jesse Plamondon-Willard
2018-04-25rewrite input suppression again (#453)Jesse Plamondon-Willard
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet.
2018-04-22rewrite input suppression (#453)Jesse Plamondon-Willard
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
2018-04-21rewrite world/player state tracking (#453)Jesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-04-13fix console color scheme for PowerShell, and make it configurableJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-12fix various net field conversions in SMAPI code (#453)Jesse Plamondon-Willard
2018-04-11drop support for Stardew Valley 1.2 (#453)Jesse Plamondon-Willard
2018-03-25update Json.NET packageJesse Plamondon-Willard
2018-03-20rename class to better match usage (#459)Jesse Plamondon-Willard
2018-03-11reorganise and update core content logic for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-11update rewriters for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-04fix misplaced file (#453)Jesse Plamondon-Willard
2018-03-03automatically detect broken code (#453)Jesse Plamondon-Willard
2018-02-23overhaul events to track the mod which added each handler, and log errors ↵Jesse Plamondon-Willard
under their name (#451)
2018-02-19encapsulate path utilities for reuse, add unit testsJesse Plamondon-Willard
2018-02-19add unvalidated update tick event for specialised use cases (#446)Jesse Plamondon-Willard
2018-02-17add content pack feature (#436)Jesse Plamondon-Willard
2018-02-17split proxy builder & factory (#435)Jesse Plamondon-Willard
2018-02-17add install scripts for Linux/Mac (#434)Jesse Plamondon-Willard
2018-02-16encapsulate mod DB, add display name, and use in dependency checks (#439)Jesse Plamondon-Willard
2018-02-16overhaul internal mod data format (#439)Jesse Plamondon-Willard
The new format is much more concise, reduces the memory footprint by only parsing metadata for loaded mods, and adds support for versioning and defaulting most fields.
2018-01-20update Json.NET to 11.0.1-beta3 to fix parsing error with JSON comments in ↵Jesse Plamondon-Willard
arrays (#423)
2018-01-20split SFieldConverter into separate convertersJesse Plamondon-Willard
2018-01-20move converters into namespaceJesse Plamondon-Willard
2018-01-20encapsulate common JSON converter code, improve parse errors (#423)Jesse Plamondon-Willard
2018-01-17overhaul input handling (#422)Jesse Plamondon-Willard
2018-01-16add JSON converters for crossplatform-incompatible types (#423)Jesse Plamondon-Willard
2018-01-12fix semantic versions always ignoring `-0` tag (#421)Jesse Plamondon-Willard
2017-12-15rm unneeded assembly references (#409)Jesse Plamondon-Willard
2017-12-15emit proxy classes directly to simplify crossplatform compatibility (#409)Jesse Plamondon-Willard
2017-12-12fix compatibility on Mac (#409)Jesse Plamondon-Willard
2017-12-12add support for casting mod-provided API to an interface without a direct ↵Jesse Plamondon-Willard
assembly reference (#409)