Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-01 | add terrain feature list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | rename new events for clarity (#310) | Jesse Plamondon-Willard | |
2018-05-31 | move location events into new event system (#310) | Jesse Plamondon-Willard | |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-25 | add empty toolkit project & fix misleading build configuration name (#532) | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |
2018-05-12 | group mod warnings in console | Jesse Plamondon-Willard | |
2018-05-10 | generalise console color logic for reuse (#495) | Jesse Plamondon-Willard | |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard | |
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers. | |||
2018-05-05 | rewrite location events for multiplayer | Jesse Plamondon-Willard | |
2018-05-04 | add LocationEvents.ObjectsChanged event | Jesse Plamondon-Willard | |
2018-05-03 | switch back to shared project due to installer issues | Jesse Plamondon-Willard | |
2018-05-02 | reorganise to avoid errors deploying web app, fix WMI error in Linux installer | Jesse Plamondon-Willard | |
2018-05-01 | add public platform constant for mods | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-28 | add initial multiplayer API (#480) | Jesse Plamondon-Willard | |
2018-04-27 | add multiplayer sync events (#479) | Jesse Plamondon-Willard | |
2018-04-25 | rewrite input suppression again (#453) | Jesse Plamondon-Willard | |
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet. | |||
2018-04-22 | rewrite input suppression (#453) | Jesse Plamondon-Willard | |
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code. | |||
2018-04-21 | rewrite world/player state tracking (#453) | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | fix console color scheme for PowerShell, and make it configurable | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-04-12 | fix various net field conversions in SMAPI code (#453) | Jesse Plamondon-Willard | |
2018-04-11 | drop support for Stardew Valley 1.2 (#453) | Jesse Plamondon-Willard | |
2018-03-25 | update Json.NET package | Jesse Plamondon-Willard | |
2018-03-20 | rename class to better match usage (#459) | Jesse Plamondon-Willard | |
2018-03-11 | reorganise and update core content logic for Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard | |
2018-03-11 | update rewriters for Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard | |
2018-03-04 | fix misplaced file (#453) | Jesse Plamondon-Willard | |
2018-03-03 | automatically detect broken code (#453) | Jesse Plamondon-Willard | |
2018-02-23 | overhaul events to track the mod which added each handler, and log errors ↵ | Jesse Plamondon-Willard | |
under their name (#451) | |||
2018-02-19 | encapsulate path utilities for reuse, add unit tests | Jesse Plamondon-Willard | |
2018-02-19 | add unvalidated update tick event for specialised use cases (#446) | Jesse Plamondon-Willard | |
2018-02-17 | add content pack feature (#436) | Jesse Plamondon-Willard | |
2018-02-17 | split proxy builder & factory (#435) | Jesse Plamondon-Willard | |
2018-02-17 | add install scripts for Linux/Mac (#434) | Jesse Plamondon-Willard | |
2018-02-16 | encapsulate mod DB, add display name, and use in dependency checks (#439) | Jesse Plamondon-Willard | |
2018-02-16 | overhaul internal mod data format (#439) | Jesse Plamondon-Willard | |
The new format is much more concise, reduces the memory footprint by only parsing metadata for loaded mods, and adds support for versioning and defaulting most fields. | |||
2018-01-20 | update Json.NET to 11.0.1-beta3 to fix parsing error with JSON comments in ↵ | Jesse Plamondon-Willard | |
arrays (#423) | |||
2018-01-20 | split SFieldConverter into separate converters | Jesse Plamondon-Willard | |
2018-01-20 | move converters into namespace | Jesse Plamondon-Willard | |
2018-01-20 | encapsulate common JSON converter code, improve parse errors (#423) | Jesse Plamondon-Willard | |
2018-01-17 | overhaul input handling (#422) | Jesse Plamondon-Willard | |
2018-01-16 | add JSON converters for crossplatform-incompatible types (#423) | Jesse Plamondon-Willard | |
2018-01-12 | fix semantic versions always ignoring `-0` tag (#421) | Jesse Plamondon-Willard | |
2017-12-15 | rm unneeded assembly references (#409) | Jesse Plamondon-Willard | |
2017-12-15 | emit proxy classes directly to simplify crossplatform compatibility (#409) | Jesse Plamondon-Willard | |
2017-12-12 | fix compatibility on Mac (#409) | Jesse Plamondon-Willard | |
2017-12-12 | add support for casting mod-provided API to an interface without a direct ↵ | Jesse Plamondon-Willard | |
assembly reference (#409) |