Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-15 | reduce performance impact of deprecation warnings | Jesse Plamondon-Willard | |
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check. | |||
2022-04-19 | move deprecation code into namespace | Jesse Plamondon-Willard | |
2022-04-14 | track full mod & stack metadata in queued deprecation warnings | Jesse Plamondon-Willard | |
2022-04-13 | fix false-positive deprecation notice (#837) | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in the rest of SMAPI core (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2021-01-15 | allow getting all active values from a PerScreen<T> field | Jesse Plamondon-Willard | |
2021-01-15 | allow resetting a PerScreen<T> field | Jesse Plamondon-Willard | |
2021-01-15 | allow get/setting PerScreen<T> values by screen ID | Jesse Plamondon-Willard | |
2021-01-06 | add a way to send console commands to a specific screen | Jesse Plamondon-Willard | |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. |