Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-24 | add project for toolkit interfaces visible to SMAPI mods (#532) | Jesse Plamondon-Willard | |
2018-06-24 | update to Mono.Cecil 0.10 | Jesse Plamondon-Willard | |
2018-06-24 | fix input API not exposed through helper | Jesse Plamondon-Willard | |
2018-06-24 | add more verbose logs to simplify troubleshooting | Jesse Plamondon-Willard | |
2018-06-22 | drop support for mods without IDs in metadata file | Jesse Plamondon-Willard | |
2018-06-22 | remove seasonal tilesheet patch (#552) | Jesse Plamondon-Willard | |
This is no longer needed (the changes were added to the game in SDV 1.3.19), and caused an issue since it left out the tilesheet reloading. | |||
2018-06-19 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-06-19 | add absolute pixels to ICursorPosition, fix tile not updated if ↵ | Jesse Plamondon-Willard | |
screen-relative pos didn't change (#546) | |||
2018-06-19 | rewrite update checks (#551) | Jesse Plamondon-Willard | |
2018-06-19 | Merge pull request #543 from danvolchek/optional-update-checking | Jesse Plamondon-Willard | |
Add version info to IModMetadata, Change update checks to consider preview versions | |||
2018-06-19 | update compatibility list | Jesse Plamondon-Willard | |
2018-06-17 | set 'large address aware' flag on SMAPI executable to fix memory issues (#431) | Jesse Plamondon-Willard | |
This is safe since the vanilla game has it set too. | |||
2018-06-10 | add debris list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-10 | set mods without updates to have no updates | Dan Volchek | |
2018-06-10 | refactor IModMetadata update info | Dan Volchek | |
2018-06-10 | seperate IModMetadata methods, call them correctly when updating | Dan Volchek | |
2018-06-10 | add version info to ModMetadata, change update checking to consider preview ↵ | Dan Volchek | |
versions | |||
2018-06-10 | create watcher core (#310) | Jesse Plamondon-Willard | |
2018-06-09 | check minimum compatibility earlier, move some initialising after game starts | Jesse Plamondon-Willard | |
2018-06-09 | add metadata dump option for troubleshooting | Jesse Plamondon-Willard | |
2018-06-09 | fix incorrect error when a mod has no manifest | Jesse Plamondon-Willard | |
2018-06-08 | Merge branch 'add-harmony' into develop | Jesse Plamondon-Willard | |
# Conflicts: # docs/release-notes.md | |||
2018-06-08 | update compatibility list | Jesse Plamondon-Willard | |
2018-06-08 | minor fixes for log file purge code (#494) | Jesse Plamondon-Willard | |
2018-06-08 | update versions for beta release | Jesse Plamondon-Willard | |
2018-06-08 | allow launching multiple instances without manually changing log path (#494) | Jesse Plamondon-Willard | |
2018-06-06 | fix incorrect type alias | Jesse Plamondon-Willard | |
2018-06-06 | rm unneeded ref (#541) | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony patch to fix custom tilesheet handling (#541) | Jesse Plamondon-Willard | |
2018-06-06 | add simple Harmony wrapper for validation, error-handling, etc (#541) | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony DLL (#541) | Jesse Plamondon-Willard | |
2018-06-05 | fix version parsing issues in new toolkit code (#532) | Jesse Plamondon-Willard | |
2018-06-05 | tweak client for reuse in toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-05 | update compatibility list | Jesse Plamondon-Willard | |
2018-06-05 | move manifest parsing into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-03 | change 'starting game...' log level to Debug | Jesse Plamondon-Willard | |
This makes the message visible to players, to avoid confusion where SMAPI seems to be doing nothing (especially after a pre-load prompt). | |||
2018-06-02 | move web API client into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard | |
2018-06-02 | tweak SGame update logic to avoid some edge cases (#310) | Jesse Plamondon-Willard | |
2018-06-02 | remove suppression from new events, add convenience methods (#310) | Jesse Plamondon-Willard | |
Mods should use the new input API to suppress input instead. | |||
2018-06-02 | add input API | Jesse Plamondon-Willard | |
2018-06-02 | add mouse scroll event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | use value watcher for cursor position (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add Input.CursorMoved event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add new-style input events (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add base implementation for mod event classes (#310) | Jesse Plamondon-Willard | |
2018-06-02 | disambiguate legacy events internally (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add large terrain feature list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ↵ | Jesse Plamondon-Willard | |
loop | |||
2018-06-01 | add NPC list changed event (#310) | Jesse Plamondon-Willard | |