Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-06 | fix spring tilesheets always used for custom festival maps (#577) | Jesse Plamondon-Willard | |
2018-08-04 | fixed false compat error when constructing multidimensional arrays | Jesse Plamondon-Willard | |
2018-08-04 | fix ToSButton() methods not public | Jesse Plamondon-Willard | |
2018-07-31 | bump versions for upcoming release | Jesse Plamondon-Willard | |
2018-07-31 | tweak 'share your log' message | Jesse Plamondon-Willard | |
2018-07-29 | remove 'use SMAPI 2.5.5' message when running Stardew Valley 1.2 (#569) | Jesse Plamondon-Willard | |
2018-07-27 | remove now-unneeded save guard (#568) | Jesse Plamondon-Willard | |
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously. | |||
2018-07-16 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-15 | fix misnamed types | Jesse Plamondon-Willard | |
2018-07-13 | bump version for beta release | Jesse Plamondon-Willard | |
2018-07-13 | fix console commands being invoked asynchronously (#562) | Jesse Plamondon-Willard | |
2018-07-13 | fix XACT references failing new compatibility checks on Linux/Mac | Jesse Plamondon-Willard | |
2018-07-13 | add more intuitive error when using SMAPI 2.6 with SDV 1.2 | Jesse Plamondon-Willard | |
2018-07-09 | bump versions for release | Jesse Plamondon-Willard | |
2018-07-09 | fix various build issues | Jesse Plamondon-Willard | |
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL. | |||
2018-07-09 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-09 | fix error reading empty translation files | Jesse Plamondon-Willard | |
2018-07-09 | detect broken constructor references | Jesse Plamondon-Willard | |
2018-07-09 | fix new event (#310) | Jesse Plamondon-Willard | |
2018-07-08 | fix new event not initialised (#310) | Jesse Plamondon-Willard | |
2018-07-08 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-08 | add GameLoop events for SMAPI 3.0 (#310) | Jesse Plamondon-Willard | |
2018-07-08 | also detect broken Netcode references | Jesse Plamondon-Willard | |
2018-07-08 | rewrite TypeReference comparison to handle more edge cases, exit earlier if ↵ | Jesse Plamondon-Willard | |
possible, and encapsulate a bit more | |||
2018-07-08 | encapsulate type reference comparison | Jesse Plamondon-Willard | |
2018-07-08 | encapsulate GetComparableTypeID | Jesse Plamondon-Willard | |
2018-07-08 | fix new logic not applied to method return types | Jesse Plamondon-Willard | |
2018-07-08 | Fix missing assignment. | E. Behar | |
2018-07-07 | Remove another extraneous debug output. =_= | E. Behar | |
2018-07-07 | Remove extraneous debug output | E. Behar | |
2018-07-07 | Revert ShouldValidate | Evan Behar | |
2018-07-07 | Expand validation to respect CIL placeholders | Evan Behar | |
2018-07-06 | Fix type==null case | E. Behar | |
2018-07-06 | Linux-compatible scope resolution in validator | Evan Behar | |
2018-07-06 | run new-day task synchronously | Jesse Plamondon-Willard | |
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing). | |||
2018-07-04 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-04 | fix game freeze if the window loses focus while loading | Jesse Plamondon-Willard | |
2018-07-03 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-02 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-02 | fix 'missing assembly' errors raised for some .NET Framework types (#356) | Jesse Plamondon-Willard | |
2018-07-01 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-01 | add support for reloading NPC schedules through the content API | Jesse Plamondon-Willard | |
2018-07-01 | fix incorrect trace message | Jesse Plamondon-Willard | |
2018-07-01 | add game path to assembly definition resolution search paths for rare edge ↵ | Jesse Plamondon-Willard | |
cases where it's not added automatically | |||
2018-07-01 | fix assembly definition resolver not disposing loaded definitions | Jesse Plamondon-Willard | |
2018-06-30 | move basic mod scanning into the toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-30 | detect broken assembly references not covered by a dependency, and flag as ↵ | Jesse Plamondon-Willard | |
incompatible (#356) | |||
2018-06-30 | fix Context.IsPlayerFree being false during festivals (#550) | Jesse Plamondon-Willard | |
2018-06-30 | fix types getting rewritten unnecessarily if the source & target types have ↵ | Jesse Plamondon-Willard | |
the same full name (#556) | |||
2018-06-30 | tweak world-ready events to handle edge cases | Jesse Plamondon-Willard | |
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545). |