Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-19 | add Input.ButtonsChanged event (#744) | Jesse Plamondon-Willard | |
2021-01-19 | add multi-key binding API (#744) | Jesse Plamondon-Willard | |
2021-01-19 | reset some missed map cache fields (#751) | Jesse Plamondon-Willard | |
2021-01-18 | reset map overrides when reloading a map (#751) | Jesse Plamondon-Willard | |
2021-01-18 | add asset propagation for Strings\StringsFromCSFiles | Jesse Plamondon-Willard | |
2021-01-18 | merge sections in asset propagator | Jesse Plamondon-Willard | |
2021-01-17 | don't send multiplayer broadcasts to players without SMAPI | Jesse Plamondon-Willard | |
2021-01-17 | subclass chatbox to log game errors | Jesse Plamondon-Willard | |
2021-01-15 | add split-screen info to multiplayer peer | Jesse Plamondon-Willard | |
2021-01-15 | allow getting all active values from a PerScreen<T> field | Jesse Plamondon-Willard | |
2021-01-15 | allow resetting a PerScreen<T> field | Jesse Plamondon-Willard | |
2021-01-15 | allow get/setting PerScreen<T> values by screen ID | Jesse Plamondon-Willard | |
2021-01-15 | tweak recent changes, update release notes | Jesse Plamondon-Willard | |
2021-01-15 | (feat) Disable Mod rewrites if requested | David Camp | |
2021-01-15 | move error-handling Harmony patches into a new Error Handler bundled mod | Jesse Plamondon-Willard | |
2021-01-15 | prepare for release | Jesse Plamondon-Willard | |
2021-01-15 | update for draw code changes in SDV 1.5.3 | Jesse Plamondon-Willard | |
2021-01-12 | tuck location map reload into method (#751) | Jesse Plamondon-Willard | |
2021-01-10 | fix title screen music not stopping after save is loaded | Jesse Plamondon-Willard | |
2021-01-08 | prepare for release | Jesse Plamondon-Willard | |
2021-01-08 | update for draw changes in SDV 1.5.2 | Jesse Plamondon-Willard | |
2021-01-07 | add more helpful `help` command output | Jesse Plamondon-Willard | |
2021-01-06 | add a way to send console commands to a specific screen | Jesse Plamondon-Willard | |
2021-01-06 | simplify tilesheet order warning | Jesse Plamondon-Willard | |
2021-01-06 | remove experimental performance counters | Jesse Plamondon-Willard | |
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players. | |||
2021-01-06 | rework vanilla tilesheet checking to avoid keeping a copy of the vanilla ↵ | Jesse Plamondon-Willard | |
maps in memory | |||
2021-01-03 | prepare for release | Jesse Plamondon-Willard | |
2021-01-02 | detect and block map replacements that would crash the game due to tilesheet ↵ | Jesse Plamondon-Willard | |
changes | |||
2021-01-02 | update error text linking to renamed wiki section | Jesse Plamondon-Willard | |
2021-01-02 | fix cursor position incorrectly handling UI mode (#741) | Jesse Plamondon-Willard | |
2021-01-02 | fix players in split-screen mode sharing peer state (#747) | Jesse Plamondon-Willard | |
2021-01-01 | fix network messages not using same JSON serializer settings (#745) | Jesse Plamondon-Willard | |
2020-12-30 | fix repeated mods in 'skipped mods' section of console | Jesse Plamondon-Willard | |
2020-12-29 | show details in TRACE logs when a mod is blocked by compatibility list | Jesse Plamondon-Willard | |
2020-12-26 | prepare for release | Jesse Plamondon-Willard | |
2020-12-26 | deprecate ConsoleCommands.Trigger method | Jesse Plamondon-Willard | |
2020-12-26 | rewrite migration to avoid repeating game checks | Jesse Plamondon-Willard | |
2020-12-26 | detect & fix broken community center bundles | Jesse Plamondon-Willard | |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated ↵ | Jesse Plamondon-Willard | |
asset This mainly affects community center bundles in Stardew Valley 1.5, | |||
2020-12-23 | fix world events not raised for volcano levels | Jesse Plamondon-Willard | |
2020-12-21 | prepare for release | Jesse Plamondon-Willard | |
2020-12-20 | add mod rewriters for SDV 1.5 | Jesse Plamondon-Willard | |
2020-12-20 | update for debug log changes | Jesse Plamondon-Willard | |
2020-12-20 | update for new save naming logic | Jesse Plamondon-Willard | |
2020-12-20 | update for localized asset changes | Jesse Plamondon-Willard | |
2020-12-20 | update for map tilesheet changes | Jesse Plamondon-Willard | |
2020-12-20 | update patches and asset propagation | Jesse Plamondon-Willard | |
2020-12-20 | update for draw changes | Jesse Plamondon-Willard | |
That includes child menus, UI draw mode, and UI scaling. | |||
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-12-20 | update game version | Jesse Plamondon-Willard | |