Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-07 | Remove another extraneous debug output. =_= | E. Behar | |
2018-07-07 | Remove extraneous debug output | E. Behar | |
2018-07-07 | Revert ShouldValidate | Evan Behar | |
2018-07-07 | Expand validation to respect CIL placeholders | Evan Behar | |
2018-07-06 | Fix type==null case | E. Behar | |
2018-07-06 | Linux-compatible scope resolution in validator | Evan Behar | |
2018-07-06 | run new-day task synchronously | Jesse Plamondon-Willard | |
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing). | |||
2018-07-04 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-04 | fix game freeze if the window loses focus while loading | Jesse Plamondon-Willard | |
2018-07-03 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-02 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-02 | fix 'missing assembly' errors raised for some .NET Framework types (#356) | Jesse Plamondon-Willard | |
2018-07-01 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-07-01 | add support for reloading NPC schedules through the content API | Jesse Plamondon-Willard | |
2018-07-01 | fix incorrect trace message | Jesse Plamondon-Willard | |
2018-07-01 | add game path to assembly definition resolution search paths for rare edge ↵ | Jesse Plamondon-Willard | |
cases where it's not added automatically | |||
2018-07-01 | fix assembly definition resolver not disposing loaded definitions | Jesse Plamondon-Willard | |
2018-06-30 | move basic mod scanning into the toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-30 | detect broken assembly references not covered by a dependency, and flag as ↵ | Jesse Plamondon-Willard | |
incompatible (#356) | |||
2018-06-30 | fix Context.IsPlayerFree being false during festivals (#550) | Jesse Plamondon-Willard | |
2018-06-30 | fix types getting rewritten unnecessarily if the source & target types have ↵ | Jesse Plamondon-Willard | |
the same full name (#556) | |||
2018-06-30 | tweak world-ready events to handle edge cases | Jesse Plamondon-Willard | |
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545). | |||
2018-06-29 | add includeExtendedMetadata option to toolkit client (#532) | Jesse Plamondon-Willard | |
2018-06-28 | add support for unofficial version in update checks (#532) | Jesse Plamondon-Willard | |
2018-06-28 | use more structured API response for update checks (#532) | Jesse Plamondon-Willard | |
2018-06-28 | use mod DB in web API to get default update keys for mod IDs (#532) | Jesse Plamondon-Willard | |
2018-06-28 | simplify mod DB method (#532) | Jesse Plamondon-Willard | |
2018-06-27 | fix mod DB entry with no ID (#532) | Jesse Plamondon-Willard | |
2018-06-27 | encapsulate mod DB a bit better for use outside SMAPI (#532) | Jesse Plamondon-Willard | |
2018-06-27 | move mod DB parsing into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-26 | update Game1.Draw override | Jesse Plamondon-Willard | |
2018-06-26 | fix update checks failing when some mods don't have a mod ID | Jesse Plamondon-Willard | |
2018-06-26 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-06-25 | bump versions for experimental release | Jesse Plamondon-Willard | |
2018-06-25 | dispose assembly data once mods are loaded | Jesse Plamondon-Willard | |
2018-06-24 | update compatibility list | Jesse Plamondon-Willard | |
2018-06-24 | only rewrite type references if necessary (#532) | Jesse Plamondon-Willard | |
2018-06-24 | move type match lambda up into TypeFinder (#532) | Jesse Plamondon-Willard | |
2018-06-24 | merge IManifest interfaces into new project (#532) | Jesse Plamondon-Willard | |
2018-06-24 | merge ISemanticVersion interfaces into new project (#532) | Jesse Plamondon-Willard | |
2018-06-24 | add project for toolkit interfaces visible to SMAPI mods (#532) | Jesse Plamondon-Willard | |
2018-06-24 | update to Mono.Cecil 0.10 | Jesse Plamondon-Willard | |
2018-06-24 | fix input API not exposed through helper | Jesse Plamondon-Willard | |
2018-06-24 | add more verbose logs to simplify troubleshooting | Jesse Plamondon-Willard | |
2018-06-22 | drop support for mods without IDs in metadata file | Jesse Plamondon-Willard | |
2018-06-22 | remove seasonal tilesheet patch (#552) | Jesse Plamondon-Willard | |
This is no longer needed (the changes were added to the game in SDV 1.3.19), and caused an issue since it left out the tilesheet reloading. | |||
2018-06-19 | bump versions for beta release | Jesse Plamondon-Willard | |
2018-06-19 | add absolute pixels to ICursorPosition, fix tile not updated if ↵ | Jesse Plamondon-Willard | |
screen-relative pos didn't change (#546) | |||
2018-06-19 | rewrite update checks (#551) | Jesse Plamondon-Willard | |
2018-06-19 | Merge pull request #543 from danvolchek/optional-update-checking | Jesse Plamondon-Willard | |
Add version info to IModMetadata, Change update checks to consider preview versions |