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2018-06-22remove seasonal tilesheet patch (#552)Jesse Plamondon-Willard
This is no longer needed (the changes were added to the game in SDV 1.3.19), and caused an issue since it left out the tilesheet reloading.
2018-06-19bump versions for beta releaseJesse Plamondon-Willard
2018-06-19 add absolute pixels to ICursorPosition, fix tile not updated if ↵Jesse Plamondon-Willard
screen-relative pos didn't change (#546)
2018-06-19rewrite update checks (#551)Jesse Plamondon-Willard
2018-06-19Merge pull request #543 from danvolchek/optional-update-checkingJesse Plamondon-Willard
Add version info to IModMetadata, Change update checks to consider preview versions
2018-06-19update compatibility listJesse Plamondon-Willard
2018-06-17set 'large address aware' flag on SMAPI executable to fix memory issues (#431)Jesse Plamondon-Willard
This is safe since the vanilla game has it set too.
2018-06-10add debris list changed event (#310)Jesse Plamondon-Willard
2018-06-10set mods without updates to have no updatesDan Volchek
2018-06-10refactor IModMetadata update infoDan Volchek
2018-06-10seperate IModMetadata methods, call them correctly when updatingDan Volchek
2018-06-10add version info to ModMetadata, change update checking to consider preview ↵Dan Volchek
versions
2018-06-10create watcher core (#310)Jesse Plamondon-Willard
2018-06-09check minimum compatibility earlier, move some initialising after game startsJesse Plamondon-Willard
2018-06-09add metadata dump option for troubleshootingJesse Plamondon-Willard
2018-06-09fix incorrect error when a mod has no manifestJesse Plamondon-Willard
2018-06-08Merge branch 'add-harmony' into developJesse Plamondon-Willard
# Conflicts: # docs/release-notes.md
2018-06-08update compatibility listJesse Plamondon-Willard
2018-06-08minor fixes for log file purge code (#494)Jesse Plamondon-Willard
2018-06-08update versions for beta releaseJesse Plamondon-Willard
2018-06-08allow launching multiple instances without manually changing log path (#494)Jesse Plamondon-Willard
2018-06-06fix incorrect type aliasJesse Plamondon-Willard
2018-06-06rm unneeded ref (#541)Jesse Plamondon-Willard
2018-06-06add Harmony patch to fix custom tilesheet handling (#541)Jesse Plamondon-Willard
2018-06-06add simple Harmony wrapper for validation, error-handling, etc (#541)Jesse Plamondon-Willard
2018-06-06add Harmony DLL (#541)Jesse Plamondon-Willard
2018-06-05fix version parsing issues in new toolkit code (#532)Jesse Plamondon-Willard
2018-06-05tweak client for reuse in toolkit (#532)Jesse Plamondon-Willard
2018-06-05update compatibility listJesse Plamondon-Willard
2018-06-05move manifest parsing into toolkit (#532)Jesse Plamondon-Willard
2018-06-03change 'starting game...' log level to DebugJesse Plamondon-Willard
This makes the message visible to players, to avoid confusion where SMAPI seems to be doing nothing (especially after a pre-load prompt).
2018-06-02move web API client into toolkit (#532)Jesse Plamondon-Willard
2018-06-02Merge branch 'create-toolkit' into developJesse Plamondon-Willard
2018-06-02tweak SGame update logic to avoid some edge cases (#310)Jesse Plamondon-Willard
2018-06-02remove suppression from new events, add convenience methods (#310)Jesse Plamondon-Willard
Mods should use the new input API to suppress input instead.
2018-06-02add input APIJesse Plamondon-Willard
2018-06-02add mouse scroll event (#310)Jesse Plamondon-Willard
2018-06-02use value watcher for cursor position (#310)Jesse Plamondon-Willard
2018-06-02add Input.CursorMoved event (#310)Jesse Plamondon-Willard
2018-06-02add new-style input events (#310)Jesse Plamondon-Willard
2018-06-02add base implementation for mod event classes (#310)Jesse Plamondon-Willard
2018-06-02disambiguate legacy events internally (#310)Jesse Plamondon-Willard
2018-06-01add large terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ↵Jesse Plamondon-Willard
loop
2018-06-01add NPC list changed event (#310)Jesse Plamondon-Willard
2018-06-01add terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01rename new events for clarity (#310)Jesse Plamondon-Willard
2018-05-31move location events into new event system (#310)Jesse Plamondon-Willard
2018-05-30fix game content managers not cloning assets from IAssetLoaderJesse Plamondon-Willard
2018-05-30update compatibility listJesse Plamondon-Willard