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SMAPI
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2017-10-30
explicitly disallow absolute paths as asset keys in content API (#381)
Jesse Plamondon-Willard
2017-10-30
improve update-check errors when connection is offline (#380)
Jesse Plamondon-Willard
2017-10-30
let mods invalidate assets matching a predicate (#363)
Jesse Plamondon-Willard
2017-10-29
let SemanticVersion be constructed from a System.Version (#375)
Jesse Plamondon-Willard
2017-10-27
hide the game's test messages from the console & log (#364)
Jesse Plamondon-Willard
2017-10-27
minor cleanup (#373)
Jesse Plamondon-Willard
2017-10-27
fix incorrect search path when loading a mod file (#373)
Jesse Plamondon-Willard
2017-10-25
centralise most content-loading logic to fix map tilesheet edge case (#373)
Jesse Plamondon-Willard
2017-10-24
minor cleanup
Jesse Plamondon-Willard
2017-10-24
Fix object cast being needed - use closed instead of open delegate
Entoarox
The API does not allow the user to modify the `this` after the fact anyhow, so it isnt needed.
2017-10-24
Fix: Instance type is required
Entoarox
2017-10-24
PrivateProperty.cs ~ Use delegates for performance
Entoarox
2017-10-24
suppress BeforeSave, AfterSave, and AfterDayStarted events during new-game ↵
Jesse Plamondon-Willard
intro (#374)
2017-10-23
improve content manager thread safety, create content cache wrapper (#373)
Jesse Plamondon-Willard
2017-10-22
replace input events' e.IsClick with better-designed e.IsActionButton and ↵
Jesse Plamondon-Willard
e.IsUseToolButton
2017-10-22
add InputButton.ToSButton() extension
Jesse Plamondon-Willard
2017-10-22
fix SMAPI blocking reflection access to vanilla members on overridden types ↵
Jesse Plamondon-Willard
(#371)
2017-10-21
fix mods which implement IAssetLoader being marked as conflicting with ↵
Jesse Plamondon-Willard
themselves
2017-10-20
enable access to public members using reflection API
Jesse Plamondon-Willard
2017-10-19
fix e.SuppressButton() in input events not suppressing keyboard buttons
Jesse Plamondon-Willard
2017-10-18
simplify JSON converter name
Jesse Plamondon-Willard
2017-10-18
simplify SelectiveStringEnumConverter implementation
Jesse Plamondon-Willard
2017-10-18
fix compatibility check crashing for players with SDV 1.08
Jesse Plamondon-Willard
2017-10-14
update for 2.0 release
Jesse Plamondon-Willard
2017-10-13
move SButtons into root
Jesse Plamondon-Willard
2017-10-13
fix recipe data not being reloaded when needed
Jesse Plamondon-Willard
2017-10-13
update mod data
Jesse Plamondon-Willard
2017-10-13
fix assets not being reloaded when mods implement IAssetEditor or ↵
Jesse Plamondon-Willard
IAssetLoader directly
2017-10-13
update Json.NET
Jesse Plamondon-Willard
2017-10-13
fix SDate.Now() crashing during new-game intro (#369)
Jesse Plamondon-Willard
2017-10-12
bump version for 2.0-beta.2
Jesse Plamondon-Willard
2017-10-12
refuse to load custom map tilesheets with absolute or directory-climbing ↵
Jesse Plamondon-Willard
paths (#368)
2017-10-12
update mod data
Jesse Plamondon-Willard
2017-10-10
fix input events having decimal tile coordinates (#367)
Jesse Plamondon-Willard
2017-10-10
work around race condition in game code
Jesse Plamondon-Willard
2017-10-10
update mod data
Jesse Plamondon-Willard
2017-10-08
move semver implementation into shared project for reuse
Jesse Plamondon-Willard
2017-10-07
rename shared project for broader use
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard
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