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path: root/src/SMAPI
AgeCommit message (Collapse)Author
2022-05-19defer asset reload during propagation when possibleJesse Plamondon-Willard
2022-05-19tweak asset propagator to avoid assumption that assets must be reloadedJesse Plamondon-Willard
2022-05-18simplify asset propagation a bit to prepare for the upcoming SDV 1.6Jesse Plamondon-Willard
2022-05-18fix asset type when checking if a mod asset existsJesse Plamondon-Willard
2022-05-18re-add internal content manager for asset propagationJesse Plamondon-Willard
This will be used by the new asset propagation in SMAPI 4.0 & Stardew Valley 1.6.
2022-05-15prepare for releaseJesse Plamondon-Willard
2022-05-15fix typoJesse Plamondon-Willard
2022-05-15reduce performance impact of deprecation warningsJesse Plamondon-Willard
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check.
2022-05-14remove warning for mods which use `dynamic`Jesse Plamondon-Willard
2022-05-12prepare for releaseJesse Plamondon-Willard
2022-05-11log time change in verbose modeJesse Plamondon-Willard
2022-05-11rewrite asset operations to reduce allocationsJesse Plamondon-Willard
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler. • There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset. • The operation group's loader/editor lists are now used directly instead of querying them.
2022-05-11don't raise events that have no listenersJesse Plamondon-Willard
This mainly avoids allocating event arg objects unnecessarily.
2022-05-11replace event.HasListeners() with propertyJesse Plamondon-Willard
2022-05-11cache verbose flag in main update methodJesse Plamondon-Willard
2022-05-11move filtering only used in one place out of managed eventJesse Plamondon-Willard
2022-05-11optimize raising events for the most common casesJesse Plamondon-Willard
2022-05-11fix error when mod loads XNB mod file without extensionJesse Plamondon-Willard
2022-05-11add error code to SContentLoadExceptionJesse Plamondon-Willard
2022-05-10remove unused IsPerformanceCritical event fieldJesse Plamondon-Willard
2022-05-10fix asset propagation for player sprite recolor masksJesse Plamondon-Willard
2022-05-08prepare for releaseJesse Plamondon-Willard
2022-05-08use records for asset edit operationsJesse Plamondon-Willard
2022-05-08only build AssetWithoutLocale when it's usedJesse Plamondon-Willard
2022-05-08avoid [Obsolete] without message for clarityJesse Plamondon-Willard
2022-05-08optimize case where there's no legacy IAssetLoader/IAssetEditor instancesJesse Plamondon-Willard
2022-05-08fix default settingsJesse Plamondon-Willard
2022-05-07tweak default settings logicJesse Plamondon-Willard
2022-05-07enable case-insensitive file paths by default for Android/Linux playersJesse Plamondon-Willard
2022-05-07simplify and rewrite case-insensitive file path featureJesse Plamondon-Willard
2022-05-07log fake content packs created by modsJesse Plamondon-Willard
2022-05-07fix assets loaded through fake content pack using parent mod's path infoJesse Plamondon-Willard
2022-05-07move CreateFakeContentPack into its own methodJesse Plamondon-Willard
2022-05-06prepare for releaseJesse Plamondon-Willard
2022-05-06cache legacy asset operations by target typeJesse Plamondon-Willard
2022-05-06cache asset operation instances created legacy interceptorsJesse Plamondon-Willard
2022-05-06fix errors reading empty JSON filesJesse Plamondon-Willard
2022-05-06fix content managers' LoadBaseString not recognizing localized mod assetsJesse Plamondon-Willard
2022-05-04remove aggressive memory optimizations optionJesse Plamondon-Willard
2022-05-04disable case-insensitive paths by default pending performance reworkJesse Plamondon-Willard
2022-05-01prepare for releaseJesse Plamondon-Willard
2022-05-01update Pintail to fix proxy type name conflict edge caseJesse Plamondon-Willard
2022-04-30omit stack trace for deprecated code not called directly by the modJesse Plamondon-Willard
2022-04-27add backwards compatibility for loading content assets with .xnb extensionJesse Plamondon-Willard
2022-04-26fix locale change for legacy IAssetEditor/Loader implementationsJesse Plamondon-Willard
2022-04-26re-enable Pintail by defaultJesse Plamondon-Willard
2022-04-25fix null reference error when implicitly converting null translation to stringJesse Plamondon-Willard
2022-04-23fix ReplaceWith not working for legacy IAssetEditor implementationsJesse Plamondon-Willard
2022-04-19update Pintail to fix out parameter issueJesse Plamondon-Willard
2022-04-19fix null reference when adding new layers in a map patchJesse Plamondon-Willard